Warriors Of The Coast


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The half-orc advances upon the closed door, while Ari, Khalia and Jango move in behind him. Skarg spend a few minutes looking at the door, searching for anything untoward... but finds nothing. Next he raises his hand for silence, then presses his ear to the door... and this time he hears nothing. He turns and nods to the group, puts his hand on the door knob, and turns it...

The door swings silently into the long, stone room. Sconces again line the long, angled walls and illuminate the room brightly, the floor appears to have many feet of caltrop-like protruberances sticking up out of the stone... and most importantly... at the far end of the chamber there is a large ten foot tall stone statue of some strange, bipdal, humanish-type creature. It has it's arms raises, and has a wicked grin on it's face.

And kneeling down at the base of it, head bowed and facing the statue... is a woman. She wears a leather sailor's coat and hat, two long braids of brown hair hang down her back, what appears to be a cutless or sword sits on her hip, and her left arm... something is odd about it, but at this distance and angle it is hard to tell.

She continues to kneel silently and makes no indication that she has heard the four of you enter.

[sblock=Map: ]
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Jango looks at the temple. He wonders why it has been nuilt, not familiar with the old cults. Asking Khalia would eb a good idea, but later. The captain was there. Jango stay silent and prepare his wand and his spells, waiting for teh other to act first.
 

OOC: Does Khalia have any idea what the statue is of?

Decipher Script +10; Knowledge (Arcana) +10; Knowledge (Dungeoneering) +10; Knowledge (History) +6; Knowledge (Reglion) +12; Knowledge (The Planes) +10; Spellcraft +9; Search +11


Khalia waits for Skarg to act; though the 'captain' seems oblivous to her and her fellows now, she has no intention of gambling on that lasting.
 

OOC: Khalia would guess the statue is of a daelkyr.

Also, even though I haven't called for initiative yet, please assume that the door opening, the group seeing what is in the room, and anything that occurs in this current round of posts is taking place in a single round (or six seconds). So any actions you decide to take should be predicated on this fact.

In other words, if you all just stand there and don't do anything, I'm assuming that you're all delaying your actions and letting Captain Erqua act first. If you don't want that to happen, someone will need to make a decision and act on it (and obviously, any "discussion" the characters have with each other about what to do is taking up time and giving the Captain more of a chance to do whatever she wants).
 

Ari gripped his longsword tightly. The others gave looks between themselves, but he knew what he was here for. The Captain was a monster. Human's don't have things on their arms.

Whispering, "Be ready," Ari strides purposefully, longsword in hand. Once within a good charge range, he calls, "Stop, now, Cultist! This is your only warning!" He tenses his muscles, preparing to do what is needed. At the least, he hopes to distract her from Skarg...


OOC: Will ready himself against a charge and to use his hexblade's curse if she makes any funny moves.
 
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Skarg watches as Ari marches forward, making a target of himself. I'll certainly be taking advantage of that...

Skarg takes a quick look at the area for any shadows he may find.

OOC: Barring any obvious places of concealment, Skarg will move to Ari's rear left, taking care not to step on anything sharp and painful. He'll also draw his shortsword as he moves.
 

As Ari ask Jango to be ready, and not sure of what the pirate is seeking, Jango ready his wand. At the first aggresive move, he use the wand on her.
 

Khalia draws her crossbow and waits (OOC: Delay); if the cultist is alone and has no supernatural allies, her powers should not be needed, and if there are forces not yet visible in play, she needs to know what she is dealing with in order to counteract them.
 

Ari said:
"Stop, now, Cultist! This is your only warning!"
As the hexblade's voice echoes down the chamber, you see the kneeling woman's head move ever so slightly, and you hear from her a soft "Kae-ta-thok".

Suddenly, you hear two sets of doors slam open and the hustle of feet charging into the room!

**********

OOC: Round One is about to begin! I will be posting the initiative order and the start of the combat in the next post. There is no surprise round since everyone heard/expected the others, and thus all sides start flat-footed until their first action as usual.

The section of the room you are standing in, up until the dotted line on the map, is covered with caltrops. If you move faster than half-speed or make any attacks while in this section, they are essentially "attacking" you and might cause you damage. GO HERE for specifics on the rules of caltrops.

The room is lit enough that there are no shadows for Skarghash to hide in.


[sblock=Round Zero Map: ]
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When you post where you want to move to, you can give me a letter/number coordinate for your end location. Remember that to avoid stepping on the caltrops, you can only move half-speed. That's 15 feet (3 squares) if you also make a Standard action (like attacking), or 30 feet (6 squares) if you take two Move actions.[/sblock]
 

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