Seeing the priate captain back up out of sight, Jango immediately moves to his left a step to keep her in view. He raises his wand and shouts a command, and immediately three balls of illumination go flashing out from it's tip, swerving around Ari's head and heading straight for her.
However, before they can reach impact the three balls explode in a cascade about a foot away from her, and both Jango and Khalia recognize the sight of what a person Shielded from magic missiles looks like. Khalia's knowledge of Spellcraft allows her to notice that at the time of impact, a small piece of jewelry clipped to the pirate's shirt glowed brightly upon activation.
(Magic Missile attack / 2+1+4+1+1+1=10 dam / no effect - Brooch of Shielding)
Skarghash curses under his breath when he sees the elf's attack having no effect on the pirate, and he whispers to Osten that he's right behind him whenever the monster hunter makes his move.
(Hold action until Initiative 4)
The sounds of the footsteps grows louder, as from around both corners comes about a half-dozen ugly, deformed creatures, all of them screaking and mumbling in some sort of language you don't understand. They each have four arms, and look like two mutated goblins squashed together to form a single creature. In the four arms are a morningstar and shield in one set, and a light crossbow and a spear in the other. And they way they are moving, you get the sense they know how to use them all at once (although firing the crossbow with only one hand is still more difficult for them).
The one that moves right up front
(D1) brings his crossbow to bear on Ari and fires! However, the shot doesn't even come close to making it's way down the hallway and it breaks off against the stone wall.
(Lt crossbow attack: AC 14 / 3+3-2=4 *miss*)
(OOC: stonegod, sorry to break it to you, but you only lose any dexterity BONUS when you are flat-footed, not any penalties. So your AC while flat-footed is still 14.
Not that it mattered in this case one bit.)
Skarghash also notices that a second one of these creatures has a bead on him
(D4), and this one also lets off with a crossbow shot... and this one catches the half-orc right in the shoulder! A brilliant flash of pain goes surging through the Watchman, and the wound begins to bleed.
(Lt crossbow attack: AC 14 / 18+3-2=19 *hit* / 3 dam)
The other creatures are all blocked by their kin or are not able to draw beads on the group, so no more bolts come flying down the hallway.
Khalia recognizes the creatures that they are facing, and immediately strides forward and begins shouting tactics about how best to take them down. Her advice is sorely needed, and informs you all quite well on the best way to take these things down.
(Knowledge Dungeoneering check: 11+10+5AP=26 *+2 bonus*)
(OOC: Khalia spends an action point, and everyone now gets a +2 to all their attacks from now on. Also, when you check the map you'll see that I've drawn an artificial line in the ten foot wide section of corridor so that the map shows the two five foot wide squares you can occupy. And finally, even though the walls are angled at D11 and F11, you can still fit a person there to fight normally. So three people across can occupy D11, E11, & F11 if needed or wanted.)
With a heightened sense of knowledge on how to take down these foul beasts, Ari begins his action.
(Ari and then Skargash have actions, then we end Round One).