Warriors Of The Coast

Brogarn said:
Currently unable to help Ari with a flanking attack, Skarg will stab at D2 with his short sword.
OOC: Since Skarg delayed to go after Ari, if Ari drops D3 and then steps behind D2 (which is his plan), Skarg will get flanking bonuses.
 

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stonegod said:
OOC: Since Skarg delayed to go after Ari, if Ari drops D3 and then steps behind D2 (which is his plan), Skarg will get flanking bonuses.

OOC: Stonegod, you told in your last message you were cursing D3 and trying to kill D4... wouldn,t be the opposite (or maybe both on D3)? Because you are contradicting yourself.
 

Velmont said:
OOC: Stonegod, you told in your last message you were cursing D3 and trying to kill D4... wouldn,t be the opposite (or maybe both on D3)? Because you are contradicting yourself.
OOC: I edited the message (I was actually correcting this midpost and confused the ordering).
 

As the dragonmark under his black glove glows with power, Ari can feel the health returning to him just a slight bit. He then vocalizes in the common tongue another curse to the dolgrim standing directly in front of him (D4). The dolgrim pauses for a second as it feels the hexer's power flow over him... but unfortunately is able to shake the effects off. (Will save: DC 13 / 13+3=16 *made save*)

Knowing instantly that his curse has had no effect on the creature, it fuels his anger enough that he brings the longsword up and over with such a powerful swing that it cleaves the other dolgrim clear through the torso, splitting it almost into it's two component parts. (Longsword two handed attack: AC 15 / 20+7+2darkknow=29 *hit* : 9+7+2darknow=18 *confirm crit* / 11+9-5damreduct=15 dam) Ari also lucks out in that his combat stance was solid enough that he didn't step on any caltrops this time either. (Caltrop attack: AC 11 / 10+0=10 *miss*)

He then steps between the two other dolgrims, flanking Skarg's target and looking evilly at the other. "You're next."

OOC: I stupidly forgot to apply the dolgrim's damage reduction last round, so the one Ari hit with the javelin shouldn't have died. But that's my mistake, so I'm letting it go. But I have applied the -5 damage reduction to this new round's attack (not that it mattered any, since Ari criticaled anyway).

Skarghash takes the opportunity Ari's given him by flanking the dolgrim in front of him (D2), and he lashes out with his short sword hoping to find a prime target area. His aim is true, and he runs the creature right through where he expected the heart to be with a prime sneak attack. The monster hangs on the blade momentarily, then gurgles up a thin stream of blood before sliding off to the ground dead. (Shortsword attack: AC 15 / 11+5+2darkknow=17 *hit* / 7+2sa+6sa-5damred=10 dam) Unfortunately, the half-orc's eagerness to run the creature through caused him to not watch where he placed his foot, and a caltrop's spike pierces up through his boot and into his foot. (Caltrop attack: AC 14 / 16+0=16 *hit* / 1 dam)

Round Three Initiative:

Captain Erqua: 20
Jango: 16
Dolgrims: 11
Khalia: 10
Ari: 8
Skarghash: 8


Everyone keeps their eyes peeled for Captain Erqua, but in their fights they are unable to see her. The group figures she must either be hiding out in hopes that the curse will wear off, or she's found a way out from this shrine area. Until these dolgrims are taken care of, it'll be impossible to know for sure.

Jango saw that the curse that the hexblade tried to place on the dolgrim in front of him didn't seem to work (D4), so the elf shouts the command word and three more magic missiles spring out from the wand. They slam into the creature, who falls to the ground dead just like the other one did. (Magic missile attack: 3+1+1+1+4+1=11 dam)

The one remaining dolgrim (D5), having seen all of it's kin get dropped by blade or by magic, turns about and makes a break for it back to the south where it came from (and following where Captain Erqua went off to.) Where Ari is standing, he can see that the creature moved through a set of open double doors to the south.

Khalia pulls out the wand of magical healing and infuses the monster hunter with more health. (Cast CLW on Ari: 5 HP healed)

Ari sees his prey through the open doors and decides what action to take.

finalrd3afj2.png
 


His heart ringing in his ears, his armor covered in gore from his brutal assault, the monster hunter pauses for a moment to let another blue-black glow infuse his left hand. This time it lingers, awaiting its deadly purpose. [chill touch as a standard action, hold the charge]

The hunter than cautiously approaches the double door, a look of malice focused on the one that tried to get away. He takes a quick look around the corner, hoping to use the door as cover. [Move G13 to get a look inside]

Status: HP 21/28 hp, AC 16
 

Jango feels the magic running through his blood. He summon it to his legs, and feels himself ligther and quicker. He then, cautiously, walk behind Ari.

OOC: Cast Expeditious Retreat then move 30 feet (half of the now 60 feet movement) to F12
 

You weren't the one I was looking for, but you'll do. Skarg says towards the dolgrim he dropped then spits in disgust as he steps on one of the spikes. Kill the bad guy... step on a spike. Graceful. That's me. Skarg admonishes his clumsiness internally. Seeing Ari move forward, he carefully follows, albeit with a slight limp. Why is it that wounds to the feet, no matter how small, always hurt so bloody much?
 

Khalia moves to F12 (assuming that's two squares with caltrops and two without), and then uses another charge of her wand of CLW on Ari (OOC: 15 charges left, after this use)

She looks around for the 'Captain' when she enters the main part of the room.
 

Ari moves through the remainder of the caltrop field and then glides over to the wide-open double doors. The dolgrim has backed himself up against the wall and is cowering away from any attack that might occur. Ari ignores the creature, knowing he could take it out at any time, and instead glances into the room to find Captain Erqua. The chamber is completely featureless, there is nothing in it or hanging from the walls, and there are no indications of a door or portal anywhere within. And on top of that, Captain Erqua is nowhere to be seen. (Spot check: TN ?? / 14+0=14 *failure*)

Skarghash hobbles his way through the caltrops and over to behind Ari. With the injuries to his foot he is now only able to move at half-speed, but a double move takes him thankfully right behind the monster hunter and he too can see the dolgrim cowering and doing nothing whatsoever... but he cannot get a good look into the other room.

Jango and Khalia move to fill in the ranks, and the archivist uses the free moment to heal Ari one more time. (Cast CLW on Ari: 8HP healed) Unfortunately, like Skarghash, they are at a bad angle to look into the room.

OOC: We are now back around to Ari's action in Round Four. The dolgrim did nothing with it's fourth round action but cower.

finalrd3bdh4.png
 

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