Warriors Of The Coast

OOC: Okay then... that's helps! Thanx Velmont! However, this means that in order to activate Dark Knowledge as a Move action, and cast Protection From Evil as a Standard action both in Round One, then Khalia wouldn't be able to go any further than take a 5' step, which means she would be in F5 at the end of her first round actions.

Of course, this again assumes that drothgery meant to cast Protection From Evil in Round One. If this was meant to be your Round Two action, please let me know. Thanx!
 

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DEFCON 1 said:
OOC: drothgery... is using Dark Knowledge a Free Action or a Standard action? I assumed that using Dark Knowledge was like the equivelant of a Bard using Bardic Music (like Inspire Courage), which is a Standard action to activate, but then can be maintained freely in subsequent rounds. Or is your casting of Protection From Evil meant to be your Round Two action? Please let me know. I want to make sure the order of things is correctly maintained. Thanx!

OOC: As Velmont noted, Dark Knowledge doesn't need to be maintained. In the first round she could act, she used Dark Knowledge and moved. In the second round, her planned action is to move and cast Protection from Evil on Ari.
 

Ari picks his way through the caltrop-infested corridor and shouts a curse in the common tongue at Captain Erqua. You all see her visibly draw back and let out a curdling scream as though she was suddenly wracked with pain. (Will save: DC 13 / 4+3=7 *failure* : -2 penalty on atk/dam/all checks)

The monster hunter does not let the success with his curse stop him however, as he then yanks a javelin free from the quiver on his back and lets it fly straight at the dolgrim that shot at him just a second ago. The javelin catches the creature straight through the lower of it's two mouths, and it sprays blood everywhere. A gurgle is heard, then the dolgrim drops to the ground dead. (Javelin attack: AC 15 / 17+3bab-1dex+1magic+2darkknow=22 *hit* / 8 dam)

Skarghash follows Ari forward through the field of small spikes and shouts "If we get the chance... that one's mine...", referencing the dolgrim that had hit him with the crossbow.

Round Two Initiative:

Captain Erqua: 20
Jango: 16
Dolgrims: 11
Khalia: 10
Ari: 8
Skarghash: 8


Captain Erqua shakes her head back and forth in an effort to clear her mind of the agony that grips her, and you see her take several steps forward and then disappear behind the right-side wall. With your angle you cannot see where she went, but you assume it's the same place where the three dolgrims on the right arrived from.

Jango stares at the action in front of him and knows that he must act now!

finalrd2tr0.png
 

Jango moves behind Skrag and pronounce again the command word of teh wand. The bolt fly over Skrag's head and over the front line of Dolgrims hitting the farthest one.

OOC: Attacking D6
 

The dolgrim in the back sees the three bolts of force spring towards him, and it lets out a piercing scream before they all impact against him and fling him back and down to the floor! The scream turns into a gasp, and it twitches once or twice before it releases it's final breath and dies. (Magic missile attack: 1+1+4+1+1+1=9 dam)

With two of it's number down and gone, the remaining four take up the mantle and move forward to engage. The first dolgrim (D2) moves forward and attempts to face off against Skarghash. When he steps past the monster hunter however, Ari takes a swing at him. (AoO on move from upper E10 to upper E9) However, the monster hunter was distracted by the oncoming rush of dolgrims in front of him, and thus the swing was not his best and did not connect. (AoO longsword attack: AC 15 / 5+7+2darkknow=14 *miss*)

The dolgrim moves too fast through the caltrops though, and it's feet come down on several of them, making him yelp in pain. (Caltrop attack: AC 12 / 13+0=13 *hit* / 1 dam) It tries it's best to swing it's morningstar and stab with it's spear at Skarghash, but neither of them find their mark. (Morningstar attack: AC 14 / 2+4=6 *miss* // Spear attack: AC 14 / 8+4=12 *miss*)

The next two dolgrims move up more carefully in front of Ari and prepare their weapons for fighting ((D3) to upper E10 and (D4) to lower E10.) The first dolgrim comes down hard with his two weapons, and the spear finds it's purchase... stabbing Ari right underneath his left arm. (Morningstar attack: AC 14 / 8+4=12 *miss* // Spear attack: AC 14 / 14+4=18 *hit* / 5 dam) The second dolgrim takes the opportunity given by the other dolgrim, and when Ari hunches in pain from the stab wound, the second's morningstar comes crashing down hard across his right shoulder! (Morningstar attack: AC 14 / 20+4=24 *hit* : 14+4=18 *confirm crit* / 3+7=10 dam // Spear attack: AC 14 / 5+4=9 *miss*)

Both of these dolgrims luck out though, as their footwork during the fight is good enough for them to just barely keep from stepping on any caltrops on the floor. (D3) (Caltrop attack: AC 12 / 1+0=1 *miss*) / (D4) (Caltrop attack: AC 12 / 7+0=7 *miss*)

The final dolgrim (D5) steps to his right, raises his light crossbow and fires it over the shoulder of his kin in an attempt to hit Ari as well (-4 to hit firing into melee). But he is unable to get a good bead on Osten and the bolt sails wide. (Lt crossbow attack: AC 16 / 16+3-4=15 *miss*)

Khalia sees Ari take several shots from the two dolgrims, and she moves up and begins reciting a small incantation before placing her hand on his shoulder. The monster hunter feels the protective forces surround him and can sense the evil presences of the dolgrims wanting to be turned away (Cast Protection From Evil: +2 to Ari's AC to make him AC 16).

Ari Osten ignores the bleeding under his arm and across his shoulder and presses his attack, followed closely by Skarghash.

finalrd2brt5.png
 

Seeing that the wand seems to have good success against these creatures, he decides to repeat the same thing. Using his wand for a third time in a row, the bolt are released and fly up over Skrag and the dolgrim in front of him aim toward one figthing Ari

OOC: Jango will try to ligthe the burden of Ari, but aiming his magic missile at the dolgrim who seems in best condition and who is figthing Ari
 

Ari spits at the closest dolgrim, and a sinister blue-black glow quickly suffuses his left hand and flashes through the rest of his body. The hexer suddenly seems a bit more vigorous, and laughs grimly at the collected creatures. [Immediate action to activate his Aberrant Dragonmark vigor, gaining 3 temporary hitpoints and losing one use of chill touch]

The hexblade, seeing the clutch of creatures around him, grins, and with heroic determination, makes the same cursing gesture with his left hand that he used before at the beast that nicked him in the shoulder him. At the same time, he takes a vicious swing at the one that significantly wounded him, grimly laughing all the while. [Burn two action points to regain a use of hexblade's curse and use it on D4 (if allowed, I'm treating it as a limited use ability like rage) as a free action; attack D3 with his longsword two handed]

Hoping to drop the foolish thing, Ari tries to step into the whole left by it, flanking Skarg's target and looking evilly at the other. "You're next."

Status: HP 16/28 hp, AC 16

Edit: Need to drop D3 to allow Skarg to flank.
 
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OOC: If Ari both curse D4 and kill D3, Jango will aim D5 to prevent him to enter in close combat with Ari. If not, he will most likely aim at D4, trying to ligthen Ari's burden.
 
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If all bad guys are this ugly, I could get used to this adventuring thing. Compared to these bastards, I'm down right good looking. Skarg grins wickedly at his inner thoughts and faces off against his enemy. Doing his best not to cause more pain to his left shoulder, he shoves a quick stab at the dolgrim in front of him.

Currently unable to help Ari with a flanking attack, Skarg will stab at D2 with his short sword.
 

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