squat45 said:
Before too many of you all jump on my case, I've been letting this sit a while...
That's the trouble with the internet... We've only got what you give us to work with.
No harm, no foul. But when you ask for advice on a situation like this, you have to expect that you might have been wrong. I'm not happy about the snide remarks either, but most of us are constructively criticising for the next time.
squat45 said:
Yes, the monk had a TON of opportunities to use his diplomacy skills, and used them very well. He managed to avoid numerous conflicts and bloodshed, all in the while promoting his beliefs.
Even so, It's a pretty big damper for the first adventure. I might have waited until the next game session.
squat45 said:
Yes, they knew that there was one guy out there and the player of the character knew that they had to find the last, unaccounted guy. I had already introduced him as a goblin hunter, criminal, evil (and hinted at that he was an assassin), and that he was not captured or killed.
You have no idea how easy it is for players to forget details like that. It doesn't hurt to drop them a helpful hinting reminder now and again.
squat45 said:
No, I did not allow a spot check as he was a decent distance away, behind the party and in heavy cover. If the party had mentioned that someone was looking around, watching, etc, I would have.
Blecch. I'd have give them a Spot check anyway... Give the Bad Guy a bonus on his Hide/MS check for the cover and the distance. There's always a slim chance that someone notices something funny going on.
Or give the PCs a Sense Motive check... "I've got a bad feelign about this..." That way, they know somethign funny is going on, but they don't know what.
squat45 said:
No, I did not completely make this up, it was always an option... didn't think, however, that the rolls would go this good for the party.
"And I know I was literally 2 rolls from a TPK... if the archer had not rolled an 18-20 on the attack roll to break the chain and if the owlbear had not failed a key saving throw, it may have been all over."
These two quotes put together really bug me. You apparently knew it would be a killer fight, but you never gave the PCs a chance to avoid. Naughty, naughty.
I regularly introduce encounters that are far, far too difficult for my PCs. Always, always, always they have at least two optional means of avoiding it, even if that means turning around and walking away.
squat45 said:
This was the 1st adventure in the campaign... he plans on keeping playing the same character... oh, I didn't mention that the player was the best man in my wedding and we've been friends for 11 years or so, so he is very open with what his feelings and thoughts are. He was a little frustrated, moreso because he now feels like his reputation/honor is going to take a huge hit.
Right. Which means you've got a second chance, because he's a good friend of yours. Don't squander it.
Now, that's not to say you shouldn't knock the PC's reputation now and again... Just don't overdo it. At least give him a chance to rebuild and increase it (especially with those goblins), before you tag him again.
squat45 said:
No, I do not not like this character, in fact, he is easily one of my favorite all time characters to start off, and he will have plenty of opportunities to use his skills and abilities later on.
Sarcasm is difficult to discern in a text-only format, unless you use a smiley or two...
squat45 said:
Looking back and talking to my wife (who was one of the players), she was expecting that to happen... and in fact, she was surprised that it took so long for this guy to reappear. Didn't talk to her until after I posted this...
Did she or any of the other mention anything about it in-game?
By the way, Squat, I just noticed...
"Location: Just west and north of Fermilab"
Drop me an email, if you'd like. My location would be easily described as "Just due west of Fermilab".