Then it was a gotcha as the players had no chance to interact with the scene and avoid selling things they didn't intend to sell.
Of course they had a chance to interact with the scene. More importantly, they had plenty of opportunity between discovering the armor and selling it to mention that they were considering them separately. I'm not disagreeing that the DM could have done better. Meaning they could have allowed other checks, probably some passive ones, without coming right out an asking about the gauntlets or the ring.
More importantly, as I re-read the expanded post:
Here's the whole development...
Dungeon Boss' Room
The boss was a powerful ghost controlling a suit of armor. He had a hatred for High-Elves (and saw wood elves as his brethren) and spent the whole fight knocking the ranger (only high elf) out, though the party kept feeding him potions. Before it dies, the boss KOs the Sorcerer and the Ranger. It then dies, dramatically calling out to the Wood Elf (the monk) before the ghost fades and the armor+weapons all fall to the floor.
The two party members still standing (Barbarian and Monk) rejoice. Then they remember that their friends are dying and proceed to help them up.
The ranger and the sorcerer both rush to check on the children (that had been kidnapped by the ghost) but sadly realize that they had taken far too long and they were already dead. Meanwhile, the barbarian and the monk check the loot. I inform them that the sword has several magical runes as well as the ring and the gauntlets, indicating that they might be magical. The ranger and the sorcerer return to the loot and a discussion about the sword takes place. They find a statue with a sword similar to what the boss holds and the sorcerer realizes the legend behind these swords of wounding (he rolled high on a History check). While the ranger and sorcerer talk about the sword next to the statue, the barbarian picks it up. The ghost guardian warns them to release the sword and she comically drops it instantly. The curious ranger tells the barbarian to try picking it up again, she listens to him and does so. The guardian ghost appears and combat takes place.
Once again, the barbarian and the monk are the only ones standing (the sorcerer and ranger were weakened from the previous battle). They destroy the ghost and wake their friends up once again. The sorcerer realizes (rolled high on arcana) that the sword likely has a curse that binds the ghost to it, causing it to attack anyone that holds it. Meanwhile, the barbarian decides and tells me that he's bundling the whole armor set up with rope and will take care of it later since everyone was focused on how to deal with the sword (I make sure to remind him that the gauntlets and the ring are included with the bundle).
The party decides to leave the premises, taking the loot and the dead children. Before they leave, I casually remind them that they barely explored the dungeon (having gone almost straight toward the boss' room). They ignore me and leave (meaning they missed out on several treasures).
*funeral ensues, party is thanked for their work. Fast-forward back to the city.*
City
The party splits up, the Monk and the Barbarian go to the temple to report on their mission. The Ranger goes to sell/appraise items. The Sorcerer was distracted with his phone and absentmindedly said he'd go with the others to the temple when asked.
The Ranger first chooses to go to the magic shop, but the rest of the party remind him that they do not have any money for identification spells. He goes to the blacksmith instead.
At the blacksmith (a half-orc they already know from before) he presents the bundled up armor. The blacksmith studies it, making note that the armor is very damaged (from the battles) and it would lower the price. At the mention of the price being lowered, the ranger asks if he can make a int check to learn how much such an armor would go for, he rolls well. The half-orc notices the magical ring and immediately asks "Are you looking to sell the whole thing?" to which the ranger immediately says yes. The blacksmith offers a price, the ranger isn't too sure since it was lower than expected. The blacksmith argues that with the damage would lower the price and he still needed to make a profit. The ranger still seems to have a hard time agreeing. The blacksmith quickly adds that it's money up-front. The ranger agrees.
The ranger then shows the mithral sword, saying it is from an ancient kingdom. The blacksmith offers a price, but the ranger isn't pleased and the blacksmith does not argue and lets him go.
The ranger asks around for collectors, finds out the half-orc owner of the magic shop (another person they had met before) is a collector as well. He goes to the magic shop and asks for an identification on the cursed set of half-plate armor (they had gotten in a previous mission) and on the sword of wounding. Identification is made and information is provided. The ranger then tries to sell the mithral sword, gets a better price than the blacksmith had offered. Finally he tries to sell the cursed armor, the magic shop owner offers a petty sum, claiming that the work it would take to break the curse would be expensive and laborious. The ranger sells it anyway (completely forgetting that the barbarian wanted to fashion an shoulder guard from the armor once they finally managed to de-curse it).
*during the shopping trip, the monk and barbarian were talking among each other out of character and the sorcerer was on his phone like usual*
...
Session ends with them drinking to both celebrate their accomplishments and drown their sorrows for losing loot.
Emphasis mine in the above quote.
Only the barbarian and the monk actually investigated and handled the armor before giving it to the ranger to sell. I would guess that at his table, the DM didn't separate the players, and they all had the opportunity to hear about the gauntlets. There is no indication that the barbarian pointed them out to the ranger at any point between the time they found them and he sold them. I do this to make things simple, under the assumption that when the characters get back together they will share information. But, that benefit of not having to repeat what I've told them comes at a cost of either paying attention, or reminding each other what's important in the situation. Again, if somebody had written something down, I'd have something more to work with. If the barbarian had said, "I give the armor to the ranger, but keep the gauntlets," or "I'm giving the armor to the ranger" and then tells the ranger not to forget the gauntlets, check to see if the ring is magical, or any number of variations that indicate that they are considering them as important separately. The monk and barbarian could also have mentioned something when they sent the ranger off to sell them, and had they been paying attention during the transaction, they could have said something then. Yes, it's meta-gaming since they aren't there for the transaction, but to me it's no different than the ranger being present to hear what the barbarian and monk found, should he care to pay attention.
Even if the ranger could see the gauntlets, and might have seen the ring (or might not), the differences between the gauntlets and the rest of the suit of armor may not have been obvious without close examination. At the time the ranger was selling them, he (the character) only thought it was "just a suit of armor" and had no reason to suspect anything was amiss. In addition, the player obviously didn't know they were different for whatever reason.
It's very reasonable that the ranger (the character) had no idea there was anything unusual to consider in the circumstances described, nor would it be the DM's responsibility to say anything. Again, I might have allowed an additional check or two, but the DC would be different knowing that the ranger was never involved in any table discussions regarding the armor, and quite likely viewed the armor as just an "extra thing we don't need." Even the "appraisal" which I read as more of a simple question since there is no indication that he is/intends to sit down examining the armor piece by piece to determine a rough value. This is one place where the DM could have said (after the check), that generally speaking a suit of adamantine armour would be worth "x", but not being an expert, armorer, or armor merchant, you'd have to spend some time to really go over the armor to determine a more precise value. Do you want to examine it more closely?
Remember, in the scenario provided, the ranger never actually looked at the armor other than as a set tied up in a bundle.
My players have a character whose background is a merchant, and specifically took expertise in Investigation so he can appraise items. If that character asked the same question, I would have given a more detailed answer, including noting the reduction in price because the gauntlets don't match, but the price could be higher if the gauntlets or ring are magical. But that isn't the case here as far as I know.
...
I also asked my group last night what they thought of the situation. The initial reaction, when I asked if they thought the DM was wrong? Mild confusion. "Wrong about what?," they asked. So as I predicted, even with further discussion, there was not even a slight consideration that the DM had done anything wrong at all. Not even the new guy who I met for the first time last night. He is a friend of a couple of the other players and they thought he would enjoy our campaign. In fact, they were suprised that
anybody thought there was a problem with the scenario, and even more so that the debate continued for 45+ pages.
Like so many aspects of this game, this type of thing is very table specific. Taking advantage of situations like this every once in a while is a tool the DM can use, provided that the players don't have an issue with it. The other thing that I see over and over again in discussions like this is that the importance of this one scenario takes on much greater importance in the void of a discussion than it does as a point in an ongoing campaign. The selling of the armor and the aftermath comprises a minute percentage of game time played. In the course of a game - played hours at a time, for weeks, months, or even years - there will be things that happen that the players/characters don't like. If it's a big enough deal to the players, it should be addressed. Otherwise it's just part of the game, and part of life.
YMMV. What's of dire importance to one player may not even register for the others. That doesn't make it invalid. If a problem or disagreement arises it must be addressed. That doesn't mean the player(s) or the DM will get their way, of course. It might end up favoring one side of the debate or another, or some compromise or other solution might be found.
In our case, if there's something that's enough of a big deal, a single player could conceivably carry veto power. But it's the entire table that will also decide if a certain situation warrants that, or the other extreme of whether perhaps playing with that particular player is the bigger issue. Usually it's some place in the middle. In this case the question would be whether addressing primarily one player's repeated objections when something doesn't go their way, and continued use of a phone during play, is worth more than sharing the game with a good friend. So far, they seem to have decided that the friendship and time spent together is more important than enforcing a No Phone rule, but not enough to change or retcon results when he complains. The reactions of the other players, to the scenario and the fallout, really answers the question originally posed
for his table.
The debate has many perspectives and opinions, and it's really only each of us, and each our our tables, to determine whether the DM in this case was right or wrong for the same reason.
Ilbranteloth