Was I unfair?

tylermalan

First Post
I’m the DM, and prior to this game starting I told all four players that this campaign is at least partially horror-themed. I tell them that though there will be combat, I emphasize role playing, and getting experience will depend on how much the PCs attempt to play their chosen role. I even send them an article I got from Game Musketeers about teamwork in the party.

So what do they do? They make the worst. Party. Ever.

All of them are level 3:
Half-Orc Barbarian 1/Cleric 2
Human Bard 1/Sorcerer 2 (what was he thinking?)
Human Fighter 2/Sorcerer 1
Human Paladin 3

I won’t even mention the horrible backstories.

So, they’re guarding a building that is being used by a group of volunteer adventurers (much like themselves) to interrogate witnesses to an assassination, at night. They hear screams coming from inside, but don’t make it in time. They come to a room with a 10 ft. by 10 ft. hole in the center of the floor, wood splintered into the room, which is covered in blood and severed body parts, and some of the weapons haven’t even been drawn, hands on the hilts of swords that didn’t quite make it. All of the death dealing happened in a matter of a few rounds, and was done in that time. The hole leads down into the sewer, so whatever came through it broke through stone and wood, and is big enough to make a ten foot hole.

Dangerous, anyone?

THEY GO DOWN INTO THE SEWER! What?! The leader of volunteer security shows up, and in a rushed decision nominates the PCs to investigate the assassination since the others are dead. Instead of following up on the sketch of a symbol drawn by an investigator before they were all killed that was found inside the room AFTER a successful Bardic Knowledge check, instead of asking the leader of volunteer security for advice when he OFFERED, instead of asking around town for any information, they go into the sewer.

I thought I made it clear that this thing is dangerous, but apparently not.

Ok, so, metagaming, this thing in the sewer is a Phaerlin Giant from Monsters of Faerun with the Hooded Pupil temple from Libris Mortis added to it. They are all level 3, this thing is CR 4. I wanted a dangerous, scary opponent to hound them throughout the game, but I wanted them to know where it probably was (the sewer) so that when they got powerful enough and tired of the attacks, they could go get it, or try. On that note, I was going for freedom. The whole “the world exists aside from the PCs, who simply live in it and can affect it” was what I was going for. If they never do, it attacks them during the big climactic fight near the end.

Instead, they all died. Oh, and they went into the sewer without the paladin because the paladin wanted to go shopping for supplies, and the others didn’t want to wait. My thoughts? Are you kidding?

They all rolled new characters, with more cohesion.

So I ask you, was I unfair?
 

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tylermalan said:
I’m the DM, and prior to this game starting I told all four players that this campaign is at least partially horror-themed. I tell them that though there will be combat, I emphasize role playing, and getting experience will depend on how much the PCs attempt to play their chosen role. I even send them an article I got from Game Musketeers about teamwork in the party.

So what do they do? They make the worst. Party. Ever.

All of them are level 3:
Half-Orc Barbarian 1/Cleric 2
Human Bard 1/Sorcerer 2 (what was he thinking?)
Human Fighter 2/Sorcerer 1
Human Paladin 3

I won’t even mention the horrible backstories.
I don't understand your assertion about the party makeup. I see nothing wrong with that party.
 

I just chatted with your players. They said you used "that voice." They hate it when you use "that voice," and anything you say with "that voice" is bound to be considered unfair, whether it is or not. :p

(My wife says the same thing about me.)
 

You weren't unfair but you did forget the central pillar of heroic fantasy.

What's the stupidest, most suicidal thing I could do?
That's what I do.
Not only is it cool but it actually has the best survival rate.

This lesson has been reinforced hundreds of thousands of times in books, movies and adventure modules. The floor opens into a hole, what do you do? Jump in and see where it takes you.


You did warn them that it was horror fantasy and that they should watch themselves. But they followed the central pillar of heroic fantasy rather than the central pillar of horror fantasy (The bad guys will win. I can only slow them down for a brief time before I die.) and paid the price for it.

Good luck this next time through.


Side note: What kind of giant is only CR 4? How is it still CR 4 after it's had a template dumped on it? Ogres are CR 3 and they are the wimpiest (semi-real) giants I am aware of.
 


tylermalan said:
So what do they do? They make the worst. Party. Ever.

All of them are level 3:
Half-Orc Barbarian 1/Cleric 2
Human Bard 1/Sorcerer 2 (what was he thinking?)
Human Fighter 2/Sorcerer 1
Human Paladin 3
So they're not veteran powergamers, then. Or even competent powergamers. Sure. And?

I won’t even mention the horrible backstories.
Please? :)


[. . .] THEY GO DOWN INTO THE SEWER! What?! The leader of volunteer security shows up, and in a rushed decision nominates the PCs to investigate the assassination since the others are dead. Instead of following up on the sketch of a symbol drawn by an investigator before they were all killed that was found inside the room AFTER a successful Bardic Knowledge check, instead of asking the leader of volunteer security for advice when he OFFERED, instead of asking around town for any information, they go into the sewer.
Cool. Good on them. As long as it's fun, right?


[. . .] [T]hey all died. Oh, and they went into the sewer without the paladin because the paladin wanted to go shopping for supplies, and the others didn’t want to wait. My thoughts? Are you kidding?

They all rolled new characters, with more cohesion.
Oh well. Never mind. Better luck next life and all that.


So I ask you, was I unfair?
In what way, and when exactly?
 

When a part of the floor collapses (or is collapsed) into the sewers, I'm so there.

But to summarize it: the players like characters you don't like, their characters have backstories you don't like and they approached the adventure in a way you don't like?

Maybe you're not the right DM for these players. Just a thought...
 

tylermalan said:
Human Bard 1/Sorcerer 2 (what was he thinking?)

Probably trying to get a good stack of skill points to use before his main career as a sorcerer gave him little to work with for skills. Or he thought that being able to give the party inspiration once a day (or more if he invests later) was worth something.
Why not ask him and find out?
 

Not unfair, but you did miss an opportunity for a classic Horror movie bit. You should have had it sneak up on the party, grab once of the PCs and run off. Then you play out the PC against the creature, giving little or no information other than what's happening to the PC. Then have them discover the shreded body a few rounds later after they chased after it, probably getting lost in the tunnels at least once or twice, to drive home the fact that this is the monster's territory and they don't know it. That way you could have made it painfully clear that it wasn't something they could expect to challenge with impunity, without needing to wipe out the entire party.

Also a cr 4 creature is not an overwhelming opponent for a 3rd lvl party. That would be a cr 7 creature (overwhelming is 4 cr higher than the party) and even then there is supposed to be a chance of victory. Is the CR 4 before applying the template?

All that said, well I'm sure they will be a lot more cautious in the future. Given the kind of campaign it sounds like you are going for, some kind of TPK may have been necessary to break them of their preconcieved notions.
 

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