tylermalan said:
So what do they do? They make the worst. Party. Ever.
All of them are level 3:
Half-Orc Barbarian 1/Cleric 2
Human Bard 1/Sorcerer 2 (what was he thinking?)
Human Fighter 2/Sorcerer 1
Human Paladin 3
Okay, I'll admit they made some major mistakes, however, I do not see how their party is the 'worst ever.'
Half-Orc Barbarian 1 / Cleric 2
- sounds like he was a typical HO Bbn who was taken in by the shaman /priest of the tribe, beginning his rise towards becoming the next priest of the tribe. Or perhaps after his tribe was slain he was captured / raised by a cleric or paladin (depending on the religion). His bbn levels reflects his past (it
is his favored class, after all, and well suited to his racial traits), while his clr levels reflect his future. Also, the bbn levels grant rage for combat, more skills - including potentially more useful skills, and better hp for starting out. Perhaps the player was also aiming towards a particular prc? Even without that, he could do quite well on his current path. One level in bbn will not prevent him from reaching 9th level spells, after all. It merely puts him behind by a level in casting.
Human Bard 1/Sorcerer 2
- I, personally, would probably consider this route if I were playing a Sorcerer. I gain a massive boatload of skill points to start out with along with Bardic Lore and several potential Bardic songs - such as Inspire Courage and Countersong. I gain a few more lower level spells per day - which can be useful at lower levels, especially as the bard has access to arcane healing spells. His charisma affects both classes, granting increased 1st level spells to both. The sorcerer levels suggest that he was a bard that then continued along a more arcane path rather than a bardic one. If a few skill points were well placed, it could allow for numerous knowledge checks that might normally not be possible. While at mid to high levels it will not be useful, up till level 5-10 it could be useful to occationally gain a bit more knowledge about something.
Human Fighter 2/Sorcerer 1
- sounds like he was aiming towards a gish type character - such as the Duskblade from PHB2 or any of a number of PrCs that patch multiclassing focused upon mixing combative (such as fighter) with magic (such as sorcerer). At present he should be a moderately skilled fighter with some possibly useful magic tricks to pull on his foes (such as grease in front of them, true strike upon himself, etc).
Human Paladin 3
- as the only single class character, I don't see why you would consider this a poor class selection. He is on par for his level in terms of power, and while his alignment restricts his actions, his abilities aid him in working against his foes and with his team.
Half-Orc Barbarian 1/Cleric 2
Human Bard 1/Sorcerer 2
Human Fighter 2/Sorcerer 1
Human Paladin 3
Sounds like a combat focused team with more than a little magic to back it up. However, the magic is dispersed and of low level (due to either multiclassing, or - for the paladin - delayed gaining of spells). Each, individually, looks like they were ready for anything except - possibly - traps. Together, they could have been a force to consider. However, they seemed to 1) not be working as a team, and 2) overlooking somethings in their rush to get into the action as soon as possible. Their character builds - other than lacking a rogue or equivalent to deal with traps - are solid and not all that poorly set up. They are not powergamers, but neither are they poor builds.