Crikey! This thing is Huge, Burrowing, Templated and only a CR 4? Does it have a glass jaw or something?tylermalan said:I meant huge as in the game term.
I'm not criticizing you, but am wondering how some designer figured how the math worked.
Crikey! This thing is Huge, Burrowing, Templated and only a CR 4? Does it have a glass jaw or something?tylermalan said:I meant huge as in the game term.
Numion said:When a part of the floor collapses (or is collapsed) into the sewers, I'm so there.
But to summarize it: the players like characters you don't like, their characters have backstories you don't like and they approached the adventure in a way you don't like?
Maybe you're not the right DM for these players. Just a thought...
LostSoul said:Okay, no assumptions made. Cool.
Why do you think the players make the choices that they did? Have you asked them what they were expecting to happen? If they were surprised that they died? If the outcome they got (TPK) wasn't exactly what they were looking for?
tylermalan said:No way jose! I wrote the entire campaign before I even knew what characters they were playing, so I didn't fudge a thing.
GarethC said:OK - here's how I would have done your intro differently. Take it with a pinch of salt, and YMMV and all that.
[Snip]
tylermalan said:Well, they know they made a lot of mistakes, and not becasue I told them, either. One of them thought they could take the monster, and was mistaken. On that, I wonder why he thought he could take the monster aside from the fact that they're playing D&D. Yes yes I know, D&D is heroic and bla bla bla but that's metagaming, not roleplaying, and its hard for me to really see how that gives them an excuse to make bad decisions if other characters they've played in other universes have never had to deal with consequences.