Nyaricus
First Post
Listen to Design and Development:
"Ah Yes. And Then There Was Trip.
Trip: This is way too good as written. A 2nd level fighter with a 16 Strength, Combat Expertise and Improved Trip using a sickle needs to make a touch attack (ultra simple) and then has a +7 bonus on his opposed trip roll. This character will have most every Large or smaller CR 1-4 opponent on the ground battle after battle.
Even worse, a 10th level NPC fighter with average stats (Str and Dex 14) has no better chance to avoid being tripped than a CR 1 orc. This whole situation becomes absolutely silly when the accursed spiked chain is brought into it.
Whack!: Tripping became such a problem in my games (all my players would ever do was trip) that I changed the rule to make tripping a single roll in which each participant rolls d20 adding Str (or Dex) and Base Attack Bonus. The +4 from Improved Trip still applies—which makes the tactic worthwhile—but no longer overwhelming.
-- Andres"
That was from the Proud Nails Feedback and is a good solution to trip, and doesn't make it so unfair (as it is now). Also, allow me to look soemthing up...
Okay, Jotunbrund is allowed only from humans which are of Damaran or Illuskan heritage (RoF, p. 166). Their regions are:
Damaran: Aglanrond, Damara, Great Dale, Impiltur, Moonsea, Narfell, Thesk, Vaasa, the Vast.
Illuskan: High Forest, Moonsea Isles, Nelanther Isles, the North, Silverymoon, Waterdeep.
Illmater is worshipped mainly in the following countries: Calimshan, Damara, Impiltur, Tethyr (FRCS, p. 23).
So, is the character a Damaran Human from Damara or Impiltur? Are you even campaigning in thsoe areas? Personally, I think +21 to trip is a bit ridiculous (and I am a min-maxer
) and that he needs a pretty good background to have a spiked chain.
I know those are one of the items I've disallowed in my games. Not because it's broken (it just barely isa, according to a weapon calculator I've seen) but because it's dumb. And no one likes dumb.
"Ah Yes. And Then There Was Trip.
Trip: This is way too good as written. A 2nd level fighter with a 16 Strength, Combat Expertise and Improved Trip using a sickle needs to make a touch attack (ultra simple) and then has a +7 bonus on his opposed trip roll. This character will have most every Large or smaller CR 1-4 opponent on the ground battle after battle.
Even worse, a 10th level NPC fighter with average stats (Str and Dex 14) has no better chance to avoid being tripped than a CR 1 orc. This whole situation becomes absolutely silly when the accursed spiked chain is brought into it.
Whack!: Tripping became such a problem in my games (all my players would ever do was trip) that I changed the rule to make tripping a single roll in which each participant rolls d20 adding Str (or Dex) and Base Attack Bonus. The +4 from Improved Trip still applies—which makes the tactic worthwhile—but no longer overwhelming.
-- Andres"
That was from the Proud Nails Feedback and is a good solution to trip, and doesn't make it so unfair (as it is now). Also, allow me to look soemthing up...
Okay, Jotunbrund is allowed only from humans which are of Damaran or Illuskan heritage (RoF, p. 166). Their regions are:
Damaran: Aglanrond, Damara, Great Dale, Impiltur, Moonsea, Narfell, Thesk, Vaasa, the Vast.
Illuskan: High Forest, Moonsea Isles, Nelanther Isles, the North, Silverymoon, Waterdeep.
Illmater is worshipped mainly in the following countries: Calimshan, Damara, Impiltur, Tethyr (FRCS, p. 23).
So, is the character a Damaran Human from Damara or Impiltur? Are you even campaigning in thsoe areas? Personally, I think +21 to trip is a bit ridiculous (and I am a min-maxer

I know those are one of the items I've disallowed in my games. Not because it's broken (it just barely isa, according to a weapon calculator I've seen) but because it's dumb. And no one likes dumb.