Dross
Explorer
Numion said:I wouldn't let one players choice dictate other players possible character classes. I might've suggested that trinity of churches for a campaign idea, but I don't think my players would've gone for it. That would've been okay with me.
The reason why I think this way is that every other aspect in the game world, outside of the player characters, is controlled by me, the DM. Players only have their characters, I have everything else. So I will let them have their corner (however central it actually might be) 100% to themselves.
That's the principle - it doesn't mean I allow spiked chain wielders or any number of other overpowered aspects into my game. I mean, I give the boundaries, and try to keep them reasonably large and let them decide within those. Your setup seems too tight, IMO. Banning a weapon is OK, no doubt, but forcing a religion is a bit too much especially since it stems from just one players preference.
IMHO.
If, as a player and looking at something outside this themed campaign (which are generally good but need to be agreed to by all) I'd talk to the DM and say "Rhis is my idea, this is how it can fit into the campaign. Are you happy with that (or with modifications)?"