THAT was where "system mastery" was born - they just bent the definition. It was because the system had all the piecemeal bits (roll high here, low there, where you can simplify or modify) that it was fun and useful to know the differences. I'd honestly rather have that than be rolling a d20 for everything all the time (which I have come to find extraordinarily tedious).It wasn't just THAC0, it was the whole randomness of the math across the board. You want to roll high to hit, saving throw and damage, but roll low for initiative, to jump across a stream, to pick a picket, or to find a secret door. THAC0 is just the poster-child of the issue.
THAT was where "system mastery" was born - they just bent the definition. It was because the system had all the piecemeal bits (roll high here, low there, where you can simplify or modify) that it was fun and useful to know the differences. I'd honestly rather have that than be rolling a d20 for everything all the time (which I have come to find extraordinarily tedious).
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I am here: Google Maps

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.