Bill Zebub
“It’s probably Matt Mercer’s fault.”
I was thinking I could help in their redemption by convincing them to commit to meditating in a monastery for a few years. The sort where you have to forsake your wordly possessions. And who better to watch over those possessions than the guy who looked into your soul, saw some good, and instead of killing you and taking your stuff, convinced you to find redemption in the monastery?On the matter of how to get The XP if you don't kill them I'd suggest that you change the XP rules from only getting it for foes they kill to getting it for foes you defeat
As for how to get their stuff if you don't kill them I'd suggest ransom. 1 example is that if you kill and loot A 4th level Thief you may only get 700 Gold worth of valuables, 220 Gold Coins in cash, 3 dose's of magic potion and 1 Magic Shortsword but if you ransom him/her you could get 4,400 Gold worth of valuables, 1,180 Gold Coins in cash, 5 dose's of magic potion, 2 magic items and 1 Magic Shortsword
And, unlike the spineless villain, my morals are flexible.
Why go through all the uncertainty and danger of a messy combat, when one solid Persuasion check (perhaps boosted by +10 with a well-timed Channel Divinity) can net you the same loot in a single roll?