Adso said:
Because sometimes the first solution you see is not the best solution. That’s one of the reasons why it’s good to have a conversation about these things...
Well, first off, let me say again that it is refreshing to have a dialogue, even if you ultimately decide to go a different way. So, thanks for accepting the input!
That said, I do get the feeling that there are different 'levels' of errata, for lack of a better way to put it. If rules changes/corrections are at the high-end (which is what you seem to mean above), then stat block mathematics are at the low-end. Somewhere in between might be cited Tactics that rely on abilities that creature does not have (e.g. flying-based tactics where the warlocks do not have Fly). Given your earlier posts, I understand that you are saying that stat blocks on the whole are not game-critical, and therefore may be ignored in favor of the high-end (as I have grouped them) rules corrections. I generally agree with that, and I also can understand where those require more thought and discussion to avoid unintended negative consequences.
However, the stat block errors cannot realistically be expected to have 'spill-over' consequences; they are self-contained but in some cases can dramatically affect a given encounter. Moreover, the errors are generally not a judgement call "solution" so much as a demonstrable math-correction. I would call those the low-hanging fruit, easily addressed by consolidating community errata input. If they are readily available to you, are unlikely to have spill-over effects, but yet would positively affect game-play for published product, why not use those?
I just do not see the down side. While I might phrase it more diplomatically than Razz did, it does leave an impression of ignoring the community-- which is likely correct (at least in regard for stat block math)!
Adso said:
...Gathering this information and going through the bits of information and deciding what are errata worthy is time consuming.
Sometimes it takes time for folks to notice the problem (both the fans and the folks at WotC).
Take a look at all the conversations on this forum and others about rules issues, the question about what exactly are errata, and so on. Closely examining the various discussions, I think you can see why it is not nearly as simple as it seems on first blush...
In the context of rules changes (the 'high-end' group), I agree with all of your points. I do not agree this is true of math errors, etc., but again, I think you are not addressing those types of errors in these statements, so fair enough. But, consider: if a very large percentage of your total errata are simple math corrections and such, might it not be advantagous to correct them, and thereby fix the *majority* of the errors instead of focusing on the *minority* of problems?
Adso said:
...I wish it were as simple as that, though. I wouldn’t be spending my Saturday morning fretting about errata. I would much rather be working on my campaign, or taking a stroll on Lake Washington.
I think I’ll go do those things. Stephen out!
On this, I hear you loud and clear. Props to you for thinking about this on Saturday morning. OTOH, thinking in terms of my own job, if I had a community of volunteers willing to review and identify corrections that they would post for me to use rather than starting from scratch with my own edits, I sure as heck would figure out how to use that free brainpower. I mean, after all, I am *also* thinking about this on Saturday, and I do not get paid!

Sure, not ever comment is always going to be correct, and many (most?) will not be diplomatically phrased, but those are a *lot* of eyes doing the reviewing.
Of course, a tighter effort on editing *before* publishing might even help more!
