melon-neko
First Post
This is really cool. I unfortunately don't have the rules handy or memorized so i can't expound on anything much, so i will make some comments =D
Definately keep divine grace, i know you already decided to, but i want to say it anyways
I don't think damage spells would step on the toes of evokers. Iirc, paladins don't get spells until like 5th lvl or around there, so any damage they deal with spells is going to be very subpar to a full caster. it will really just keep them from needing to carry a bow or crossbow in case things go ranged.
On the detect fire and evil. My suggestion would be to split the powers. Make detect fire at will, and make detect evil be limited, since the paladin is not as well versed in positive and negative energies, he can only invoke detecting evil a few times a day, as opposed to fire which he can detect anytime.
Oh..i suppose one other thing, i'm not sure if this is relavent, i am not to well versed in fire subtype creatures, but if many/most of them require magic weapons to hit, you might make them count as having the equivilant of a + lvl/5 weapon for damage reduction against fire subtypes. Or something along those lines. It seems like normal swords would just melt on a fire elemental ^^;
Melon
Definately keep divine grace, i know you already decided to, but i want to say it anyways

I don't think damage spells would step on the toes of evokers. Iirc, paladins don't get spells until like 5th lvl or around there, so any damage they deal with spells is going to be very subpar to a full caster. it will really just keep them from needing to carry a bow or crossbow in case things go ranged.
On the detect fire and evil. My suggestion would be to split the powers. Make detect fire at will, and make detect evil be limited, since the paladin is not as well versed in positive and negative energies, he can only invoke detecting evil a few times a day, as opposed to fire which he can detect anytime.
Oh..i suppose one other thing, i'm not sure if this is relavent, i am not to well versed in fire subtype creatures, but if many/most of them require magic weapons to hit, you might make them count as having the equivilant of a + lvl/5 weapon for damage reduction against fire subtypes. Or something along those lines. It seems like normal swords would just melt on a fire elemental ^^;
Melon