Even if they are 1d10 and simple melee weapons I would still rather be a wood elf monk with a spear.
The minotaur gets 1d10 versus my 1d8 but I get +1 to hit, +1 damage, +1 AC, +1 initiative and other bonuses like darkvision, +5 movement, easier hiding, etc.
If you're gonna compare the whole race, then compare the
whole race
Ability Scores
Welfmonk w/a spear (2 hands): 17 Dex, 15 Wis, 13 Con, 12 Str, Int / Cha 10 / 8
Baseline Human w/Spear (2 handed): 16 Dex, 15 Wis, 14 Con, 13 Str, Int / Cha 11 / 9
Monkotaur w/horns-as-monk-weapon: 15 Dex, 15 Wis, 13 Con, 13 Str, Int / Cha 10 / 8
(Experimental Str-based Monkotaur): 17 Str, 14 Dex, 14 Wis, 12 Con, Int / Cha 10 / 8
Defenses
Welf: AC 15, HP 9, Str +3, Dex +5
Baseline Human: AC 15, HP 10, Str +3, Dex +5
Monkotaur: AC 14, HP 9, Str +3, Dex +4
(Experiment: AC 14, HP 9, Str +5, Dex +4)
Offenses
Welf: Spear (2 handed) +5:7 (1d8+3), bonus action unarmed strike +5:5 (1d4+3)
Baseline Human: Spear (2 handed) +5:7 (1d8+3), bonus action unarmed strike +5:5 (1d4+3)
Monkotaur: Horns +4:7 (1d10+2), bonus action unarmed strike +4:4 (1d4+2)
(Experiment: Horns +5:8 (1d10+3), bonus action unarmed strike +5:5 (1d4+3))
Miscellandous
- Welf is faster by 5 ft, and makes a good scout (stealth and perception enhancements)
- Baseline Human: Nothing to speak of.
- Monkotaur: Recall makes a good scout, and is consistently dealing damage - 1d10 as a bonus action with the goring rush beats almost anything else you can spend that bonus action on when you take the Dash action. Limit is that you can't do it and attack on the same turn. It doesn't combine well with a monk using bonus actions for...everything...
So it's competitive, I'd say. You're trading being easier to hit (AC -1) for higher damage (1d10+3). Not an automatic trade off, but sexy to someone who wants to be a damage-dealing monk.
The horns also clearly don't combine with two weapon fighting based on RAW ("a light melee weapon you are holding in the other hand."), so you can't deal this 1d10 damage as a bonus action with anything other than your goring charge.
So it seems balanced enough, if you consider the minotaur's horns to be a monk weapon (the "simple" solution).
Of course, the
logic here is a little off-kilter - why I'm NOT hitting things with my horns when fighting "unarmed"?
But the logic of the minotaur monk just not being able to use Martial Arts (because they're never unarmed and horns aren't a monk weapon) is probably more tortured.
