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D&D 3E/3.5 Waves of Fatigue and Exhaustion, new spells for 3.5E

hong

WotC's bitch
Grog said:


Why not just hit them with two double-empowered fireballs instead? ;)

Flexibility. What happens if you run into things that are immune to fire damage? It's all about minimising risk, in the sense of avoiding the possibility of being blindsided.
 

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CrimsonTemplar

First Post
hong said:


Well, I'm assuming there'll be a spell in 3.5E to deal with fatigue and exhaustion (there's already a "remove fatigue" spell in OA, for instance). Even if there isn't, I'd allow heal to do the job.

From what I've heard Lesser Restoration will remove Fatigue, Restoration and Heal will remove Exhaustion and Fatigue.
 

GrassyKnoll

First Post
Was going to Say 'Unfailing Endurance' which grants a bonus to a save against these effects...of which the spells do not actually grant :p - I'll get me coat...
 

Lord Rasputin

Explorer
Grog said:
These spells seem marginally useful at best for PCs, but NPCs will be able to use them to really screw PCs over. I'm not sure I like that.

This strikes me as some of those spells made to fill holes. I don't have a problem with that, but they're a little dry.

I've said this elsewhere, but the weak schools -- necromancy, enchantment, divination and illusion -- have one spell at some levels. This really sucks for a specialist of those schools, even considering the low cost, since one of your two automatic spells for advancing in levels must be of your specialty school. Basically, you'd lose an extra spell in your spellbook, unless you take a spell of a lower level (always an option).
 

Darklone

Registered User
Why didn't they fix the REAL necromancy problem in D&D? The fact that any cleric is a better necromancer than the wizard specialised in necromancy?

I want level 1 wizards who glue skeletons together :D
"Hmm, a spike here... what about a barbed tail... why don't I use the dogs head..."
 

Metalsmith

First Post
Artoomis said:
Marginally useful??

Fatigued
Characters who are fatigued cannot run or charge and suffer an effective penalty of -2 to Strength and Dexterity. A fatigued character becomes exhausted by doing something else that would normally cause fatigue. After 8 hours of complete rest, fatigued characters are no longer fatigued.


Exhausted
Characters who are exhausted move at half normal speed and suffer an effective penalty of -6 to Strength and Dexterity. A fatigued character becomes exhausted by doing something else that would normally cause fatigue. After 1 hour of complete rest, exhausted characters become fatigued.


What other spells give you -2 to STR and DEX for all your opponents (well, potentially - all within the cone) with no save?? Plus, no running or charging allowed.

Or -6 to STR and DEX AND 1/2 speed??

I'm glad they were at 5th and 7th level, because with no save they are pretty powerful.

Note, too, that the exhausted character will be fatigued until 8 hours of rest!!

And a fatigued Barbarian will be exhausted after raging instead of only fatigued.

Much more than marginally useful, though it will be situation-dependent.

These spells are only of marginal use.

For the GM it will be only annoyance factor, the Player only if they using the - 6 Dex to lower a Ref save for some reason.

Barbarian Fatigue is different from regular Fatigue as the Barb is only fatigued untill the end of the encounter.

If you want to slowly weaken the party, there are better ways. Unless they are in a situation where they cannot retreat the party can just sit out 9 hours and wait for the Wiz or Sorc to get their spells back.
 

Li Shenron

Legend
I don't see any problem with these new spells. I agree that they are more useful for NPCs, and this gives the DM (me, at least :)) a chance to cast something different than save-or-die spells.
 

satori01

First Post
I think these spells can be immiently more useful for the player than DM in many cases. The Evil guy doesnt mind tossing a fireball in the middle of a crowded square to stop one person, but generally good players might have some qualms with that.
Sure Bob the peasent might be a little pissed at that eight hour nap he had to take, but I'm sure he,(and the town he lives in) greatly appreciate the fact that Bob was not turned to Bob the Barbacued peasent(tm).
 

Li Shenron

Legend
satori01 said:
I think these spells can be immiently more useful for the player than DM in many cases. The Evil guy doesnt mind tossing a fireball in the middle of a crowded square to stop one person, but generally good players might have some qualms with that.
Sure Bob the peasent might be a little pissed at that eight hour nap he had to take, but I'm sure he,(and the town he lives in) greatly appreciate the fact that Bob was not turned to Bob the Barbacued peasent(tm).

Well, I was quite metamastering in this case... :) I meant they are more useful for DMs, not NPCs.
 


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