Wow, way to be intenionally obtuse! Nice work!
Thank you! Took me two years and a thousand posts around here to develop it! You seem to be coming along very quickly, though... bravo.
All other factors are not equal.All other factors being equal, one image has sound and heat, the other doesn't, but the save DCs are exactly the same, and you see no problem with this picture??
The Silent Image has been created by a wizard who spent a feat on [Heighten Spell] and has spent two spell levels to increase the power of the spell. And for his trouble he still can't make sound. So he's still limited in what he can do. That's punishment enough. And no, I don't see a problem with that picture, because in this case we have no circumstances to penalize or reward either spell!
If you can't, as a DM, manage to grow beyond +2/-2 Circumstance Mods for dire circumstances, then I reccommend against adjudicating illusion spells. +2/-2 are neither hard and fast rules, nor are they the limit to which a DM can modify.I'm fully aware of the "magic" +2/-2 circumstance modifiers, and I think that's a good starting point for the problem of missing sensory input. However, not all senses are created equally important. Missing olfactory input on a "plaster wall" is not really missing anything. An illusion of a pile of horse manure, another equally inanimate object, should give a bonus to save for not smelling like it should.
If an illusion of one of my old college roomates shows up, and he's not burping, farting and smelling awfully, there will be more than a +2 circumstance bonus to my save. It might even be +4. Or +6. Or whatever. You the DM think circumstances warrant making it harder on the wizard? Then make it more than 2.
The only blanket around here is my security blanket, and you can't have it. Thbbbbt.Thus, your blanket assumption that liberal use of the "one size fits all" +2/-2 circumstance modifiers is not the ultimate answer to this problem.
I don't really know how to interact with a wall too well. Besides touching it, I mean. Do you do it often? Because when you interact with that wall physically, you earn yourself incontrovertable physical proof that the wall is not real... and you automatically make your save. Voila!SO DO I, which is why I think that there should be a BONUS to the save DC for particularly believable Silent Images.
But until you interact with it, you don't even get a save. So I guess you could say you "automatically fail" in a way. So there's the save DC increase you're so keen for... it makes believeable and inconspicuous illusions harder to disbelieve because people are less likely to interact with inconspicuous and believeable things.
So... in one circumstance when the illusionist created an image of a screaming child, you would apply a bonus to the person's saving throw?Penalize the DC for spells MISSING components. A silent plaster wall is not MISSING auditory components, because one wouldn't expect them in the first place. Likewise, your sneaking thief example shouldn't be penalized for being quiet, because it's not MISSING anything.
And in another, different circumstance you would not?
Or... you might, given a third circumstance, even penalize to some degree an unfortunate's saving throw?
And furthermore, these penalties and bonuses would generally have nothing to do with the spell itself but rather the situation?
Finally! We agree! ... and they're in the DMG already.
Read much? I said generally. As in, "in general". Or, "it is the general case that". And, "generally speaking". Even, "one would generally find"....You further state that you think that the only way you can experience a powerful creature...
What does this word mean to you besides stars on the shoulder-boards? To me, it means that there can be exceptions. What kind of exceptions?
--If a powerful mage trains his underlings to create illusions of terrifying creatures.
--A first level mage was a survivor of an attack by beholders on a wagon-train.
--The 1st level illusionist name is Mowgli and grew up with beholders.
So of course there are exceptions. But in any case, these exceptions are all rooted in what the character has experienced in his life.
And even if you don't know how to make a believable beholder, it doesn't matter anyway, because the local rubes in this limited example haven't seen a real one either, unless "..they are used to, or trained to expect, illusion magic, then they'll behave differently." (no, guards are never trained to expect deceit, trickery, subterfuge, or in the case of fantasy worlds, *gasp* MAGIC!).
I know this is the Rules Forum, but I didn't see the sign saying "check your imagination at the hyperlink". An illusionist is not limited to what's in the real world, the monster manual, or the Codex of Infinite Planes. It's limited to his experience and his imagination. And if my player can imagine a puss-oozing, teeth gnashing, brain sucking, fecal smelling, floating gnanderblarg, then I'm not going to penalize him because I can't get my own imagination working by saying "that doesn't sound like something in the Monster Manual to me! The guards get +2 to their Will save because there's magic in the world."
About as accurately as you've summarized any of my arguments, yes.Did I acurately summarize your hand-waving example of a non-arguement?
Oh so you don't agree with what I said earlier?Apparantly, the apprentice illusionist had no way of observing a realistic beholder, not even when his high level mentor (who had encountered and defeated one personally in the past) makes a permanent image of one for students to study.
me said:Meaning, generally, that only more powerful illusionist will be using them. But could not an apprentice of that mage do so as well in immitation?
I guess you don't. That, or you missed what I wrote, I guess.
Why is that impossible? Making it a little hard on wizards arn't you if they can't capture rare species?It's also impossible that monsters could be held in captivity and studied, or that peaceful contact could be made with a beholder and studied in that way.
Are you feeling ok? Because this is a bit of an exaggeration, even for you. I hope you don't mean to be putting these words in my mouth like you've tried with others because they look rather silly tasting.Even if you can't make a better image of one than a beach ball with lolipops on top, it doesn't matter anyway because the bumpkins at the city gate never saw one either. Ignore the watch wizard patrolling with them, he's a local yokel as well, there's no way HE could know how crappy your Silent Image is. Nor could anyone else standing in line to enter Hypothetical City, even if the line of farmers and merchants also happened to include an adventuring party.
And if you want to imagine up a beachball with lollypops to amuse the kiddies, that'll work. But I don't know why you'd want to use that to get into a city... the door usually works better.
But really, who's to say which guards have seen a beholder and which haven't? Who's to say that in the face of floating, eye-stalked evil the guards will bolt? Who's to say that in a world that has magic, not everyone takes ranks in Knowledge(arcane) and know fake Beholders when they see them? The DM. And if you DM a world where Joe the Security Guard has so much magic in his life that seeing a beholder floating up to him will evoke a " 'at's not a real Be'older, guv." Then have fun, I'll be sitting it out.
---
Silent Image lacks sound, smell, and thermals.
Minor Image lacks less.
Major Image lacks even less.
Where do you get the idea that somewhere along the line the visual information relayed by the spell improves? After all, these spells say "As silent image, except", and nothing in the spell descriptions say "the visuals in this one are more vivid."
I think there should be a QUANTIFIABLE limit on what sort of things an illusionist can believeably create, be it based on skill ranks, caster level, or something as cumbersome and open to misuse as a personal "journal of critters studied".
Why? Because you don't want illusionist PCs walking over you? Or because "whatever you can think of" is too much for you? For a spell school that apparently has trouble with Detect Magic (where'd you go Ogrork?) you seem to want to limit it.
This is the school that gives the player the most room to play with his mind, and create fantastic things of nothing, even if they arn't real. For goodness sakes... let them play.
I remember this one. Pee Wee's Big Adventure, right? I know you are but what am I? A little childish for Rules discussions I would have thought, but here we are.I said it, you ignored that I said it and then said it again yourself.
Or you could keep it simple and use your common sense combined with circumstance bonuses. Your choice.Also, I think there should be some guidelines for BONUSES as well as PENALTIES for less complex/more complex images, even when made by the same spell. Just saying the save DC changes with spell level is NOT the same thing. Thus, your non-example confusing these two ideas is moot. A COMPLEX image of the dwarven warrior should be harder to make than the simple image of the green slime, and the save DC should reflect that, even when the images were made with the same spell. And neither of them are exempt from the illusionist having to have studied each sufficiently in the past in able to make a convincing image. Complexity modifier vs. experience limitation.
Once again, I'll use the Quote button a lot...Once again, I'll summarize
"Have your character seen it?"1) Bestiary: Limit on what can be created REALISTICLY, based on some quantifiable aspect of character experience, be in caster level, ranks in a skill, intelligence, character level, or whatnot.
"Yes": Go to town.
"No": Out of luck, or come up with your own creature.
That seems like a binary operation... quatifiable enough?
Guideline:2) Complexity: Guidelines for differences in save modifiers (both positive and negative) for complexity levels of images made with the same spell.
If you think it's too complex, circumstance penalty it.
If you think it's very simple, circumstance bonus it.
Will these do?
I suggest that as the circumstances become more extreme, you use bigger modifiers.3) Missing stimuli: Suggestions for scaled save modifiers for each missing stimulus, and examples (using circumstance modifiers as a basis).
I like this game...
A good idea!4) Skill interface: Bluff, Intimidate, Diplomacy, any social interaction skill could potentially be profoundly affected by illusion magic, in the same exact way Polymorph spells grant a +10 bonus to Disguise checks. A nice system allowing illusions to modify or even perform some of these skills would be nice.
But then, even a blind squirell sometimes finds an acorn.
Last edited: