Way to block detection of illusions?

Wow, way to be intenionally obtuse! Nice work!


Thank you! Took me two years and a thousand posts around here to develop it! You seem to be coming along very quickly, though... bravo.


All other factors being equal, one image has sound and heat, the other doesn't, but the save DCs are exactly the same, and you see no problem with this picture??
All other factors are not equal.

The Silent Image has been created by a wizard who spent a feat on [Heighten Spell] and has spent two spell levels to increase the power of the spell. And for his trouble he still can't make sound. So he's still limited in what he can do. That's punishment enough. And no, I don't see a problem with that picture, because in this case we have no circumstances to penalize or reward either spell!


I'm fully aware of the "magic" +2/-2 circumstance modifiers, and I think that's a good starting point for the problem of missing sensory input. However, not all senses are created equally important. Missing olfactory input on a "plaster wall" is not really missing anything. An illusion of a pile of horse manure, another equally inanimate object, should give a bonus to save for not smelling like it should.
If you can't, as a DM, manage to grow beyond +2/-2 Circumstance Mods for dire circumstances, then I reccommend against adjudicating illusion spells. +2/-2 are neither hard and fast rules, nor are they the limit to which a DM can modify.

If an illusion of one of my old college roomates shows up, and he's not burping, farting and smelling awfully, there will be more than a +2 circumstance bonus to my save. It might even be +4. Or +6. Or whatever. You the DM think circumstances warrant making it harder on the wizard? Then make it more than 2.


Thus, your blanket assumption that liberal use of the "one size fits all" +2/-2 circumstance modifiers is not the ultimate answer to this problem.
The only blanket around here is my security blanket, and you can't have it. Thbbbbt.


SO DO I, which is why I think that there should be a BONUS to the save DC for particularly believable Silent Images.
I don't really know how to interact with a wall too well. Besides touching it, I mean. Do you do it often? Because when you interact with that wall physically, you earn yourself incontrovertable physical proof that the wall is not real... and you automatically make your save. Voila!

But until you interact with it, you don't even get a save. So I guess you could say you "automatically fail" in a way. So there's the save DC increase you're so keen for... it makes believeable and inconspicuous illusions harder to disbelieve because people are less likely to interact with inconspicuous and believeable things.


Penalize the DC for spells MISSING components. A silent plaster wall is not MISSING auditory components, because one wouldn't expect them in the first place. Likewise, your sneaking thief example shouldn't be penalized for being quiet, because it's not MISSING anything.
So... in one circumstance when the illusionist created an image of a screaming child, you would apply a bonus to the person's saving throw?

And in another, different circumstance you would not?

Or... you might, given a third circumstance, even penalize to some degree an unfortunate's saving throw?

And furthermore, these penalties and bonuses would generally have nothing to do with the spell itself but rather the situation?

Finally! We agree! ... and they're in the DMG already.


...You further state that you think that the only way you can experience a powerful creature...
Read much? I said generally. As in, "in general". Or, "it is the general case that". And, "generally speaking". Even, "one would generally find".

What does this word mean to you besides stars on the shoulder-boards? To me, it means that there can be exceptions. What kind of exceptions?

--If a powerful mage trains his underlings to create illusions of terrifying creatures.
--A first level mage was a survivor of an attack by beholders on a wagon-train.
--The 1st level illusionist name is Mowgli and grew up with beholders.

So of course there are exceptions. But in any case, these exceptions are all rooted in what the character has experienced in his life.


And even if you don't know how to make a believable beholder, it doesn't matter anyway, because the local rubes in this limited example haven't seen a real one either, unless "..they are used to, or trained to expect, illusion magic, then they'll behave differently." (no, guards are never trained to expect deceit, trickery, subterfuge, or in the case of fantasy worlds, *gasp* MAGIC!).

I know this is the Rules Forum, but I didn't see the sign saying "check your imagination at the hyperlink". An illusionist is not limited to what's in the real world, the monster manual, or the Codex of Infinite Planes. It's limited to his experience and his imagination. And if my player can imagine a puss-oozing, teeth gnashing, brain sucking, fecal smelling, floating gnanderblarg, then I'm not going to penalize him because I can't get my own imagination working by saying "that doesn't sound like something in the Monster Manual to me! The guards get +2 to their Will save because there's magic in the world."


Did I acurately summarize your hand-waving example of a non-arguement?
About as accurately as you've summarized any of my arguments, yes.


Apparantly, the apprentice illusionist had no way of observing a realistic beholder, not even when his high level mentor (who had encountered and defeated one personally in the past) makes a permanent image of one for students to study.
Oh so you don't agree with what I said earlier?
me said:
Meaning, generally, that only more powerful illusionist will be using them. But could not an apprentice of that mage do so as well in immitation?

I guess you don't. That, or you missed what I wrote, I guess.


It's also impossible that monsters could be held in captivity and studied, or that peaceful contact could be made with a beholder and studied in that way.
Why is that impossible? Making it a little hard on wizards arn't you if they can't capture rare species?


Even if you can't make a better image of one than a beach ball with lolipops on top, it doesn't matter anyway because the bumpkins at the city gate never saw one either. Ignore the watch wizard patrolling with them, he's a local yokel as well, there's no way HE could know how crappy your Silent Image is. Nor could anyone else standing in line to enter Hypothetical City, even if the line of farmers and merchants also happened to include an adventuring party.
Are you feeling ok? Because this is a bit of an exaggeration, even for you. I hope you don't mean to be putting these words in my mouth like you've tried with others because they look rather silly tasting.

And if you want to imagine up a beachball with lollypops to amuse the kiddies, that'll work. But I don't know why you'd want to use that to get into a city... the door usually works better.

But really, who's to say which guards have seen a beholder and which haven't? Who's to say that in the face of floating, eye-stalked evil the guards will bolt? Who's to say that in a world that has magic, not everyone takes ranks in Knowledge(arcane) and know fake Beholders when they see them? The DM. And if you DM a world where Joe the Security Guard has so much magic in his life that seeing a beholder floating up to him will evoke a " 'at's not a real Be'older, guv." Then have fun, I'll be sitting it out.

---

Silent Image lacks sound, smell, and thermals.
Minor Image lacks less.
Major Image lacks even less.

Where do you get the idea that somewhere along the line the visual information relayed by the spell improves? After all, these spells say "As silent image, except", and nothing in the spell descriptions say "the visuals in this one are more vivid."


I think there should be a QUANTIFIABLE limit on what sort of things an illusionist can believeably create, be it based on skill ranks, caster level, or something as cumbersome and open to misuse as a personal "journal of critters studied".

Why? Because you don't want illusionist PCs walking over you? Or because "whatever you can think of" is too much for you? For a spell school that apparently has trouble with Detect Magic (where'd you go Ogrork?) you seem to want to limit it.

This is the school that gives the player the most room to play with his mind, and create fantastic things of nothing, even if they arn't real. For goodness sakes... let them play.


I said it, you ignored that I said it and then said it again yourself.
I remember this one. Pee Wee's Big Adventure, right? I know you are but what am I? A little childish for Rules discussions I would have thought, but here we are.


Also, I think there should be some guidelines for BONUSES as well as PENALTIES for less complex/more complex images, even when made by the same spell. Just saying the save DC changes with spell level is NOT the same thing. Thus, your non-example confusing these two ideas is moot. A COMPLEX image of the dwarven warrior should be harder to make than the simple image of the green slime, and the save DC should reflect that, even when the images were made with the same spell. And neither of them are exempt from the illusionist having to have studied each sufficiently in the past in able to make a convincing image. Complexity modifier vs. experience limitation.
Or you could keep it simple and use your common sense combined with circumstance bonuses. Your choice.


Once again, I'll summarize
Once again, I'll use the Quote button a lot...


1) Bestiary: Limit on what can be created REALISTICLY, based on some quantifiable aspect of character experience, be in caster level, ranks in a skill, intelligence, character level, or whatnot.
"Have your character seen it?"
"Yes": Go to town.
"No": Out of luck, or come up with your own creature.

That seems like a binary operation... quatifiable enough?


2) Complexity: Guidelines for differences in save modifiers (both positive and negative) for complexity levels of images made with the same spell.
Guideline:
If you think it's too complex, circumstance penalty it.
If you think it's very simple, circumstance bonus it.

Will these do?


3) Missing stimuli: Suggestions for scaled save modifiers for each missing stimulus, and examples (using circumstance modifiers as a basis).
I suggest that as the circumstances become more extreme, you use bigger modifiers.

I like this game...


4) Skill interface: Bluff, Intimidate, Diplomacy, any social interaction skill could potentially be profoundly affected by illusion magic, in the same exact way Polymorph spells grant a +10 bonus to Disguise checks. A nice system allowing illusions to modify or even perform some of these skills would be nice.
A good idea!

But then, even a blind squirell sometimes finds an acorn.
 
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Pedantic, circular logic, non-sensical, arguementitive, pointless? See also: Felix.

Welcome to the internet I guess.

Quote:
All other factors being equal, one image has sound and heat, the other doesn't, but the save DCs are exactly the same, and you see no problem with this picture??

All other factors are not equal.

The Silent Image has been created by a wizard who spent a feat on [Heighten Spell] and has spent two spell levels to increase the power of the spell. And for his trouble he still can't make sound. So he's still limited in what he can do. That's punishment enough. And no, I don't see a problem with that picture, because in this case we have no circumstances to penalize or reward either spell!


"Spent" two levels by Heightening it? Hardly. It's now the same exact level as the Major Image. But I see you are having trouble with the concept, so I'll simplify it for you. Instead of using a Heighten Spell to make the save DC's of the Silent Image and the Major Image the same, let's say the caster has Greater Spell Focus: Illusion. Save DC's are the same now, again. Happy? After all the POINT was that with the save DC's equal, the difference between the EFFECT of the spells is lack of heat and sound, and that should be reflected in the saves. But go ahead and spin off on some pointless tangential arguement about how many feats were taken, or whatever you like. Ignore the core of the issue: lack of sensory input SHOULD affect the save DC.


quote:
If you can't, as a DM, manage to grow beyond +2/-2 Circumstance Mods for dire circumstances, then I reccommend against adjudicating illusion spells. +2/-2 are neither hard and fast rules, nor are they the limit to which a DM can modify.

If an illusion of one of my old college roomates shows up, and he's not burping, farting and smelling awfully, there will be more than a +2 circumstance bonus to my save. It might even be +4. Or +6. Or whatever. You the DM think circumstances warrant making it harder on the wizard? Then make it more than 2.


I never said _I_ couldn't magnage to grow beyond any printed rule. Where did you pull that from? I said there should be guidelines, for those who don't have the same level of experience. But hey, thanks for summarizing Rule 0 for me again.

quote:
I don't really know how to interact with a wall too well. Besides touching it, I mean. Do you do it often? Because when you interact with that wall physically, you earn yourself incontrovertable physical proof that the wall is not real... and you automatically make your save.

No. Interaction with an image grants you a saving throw. Touch the wall, get a save. If you fail, you think it's real. You do NOT automatically make your save. If your drunken, slovenly college chum stumbles clean through it to the other side, then you no longer have to make a save. If you are shoved through the image, you no longer need a save. If your wizard buddy says "It's an illusion", you still don't automatically make your save, you just get a new one at +4.

quote:
Silent Image lacks sound, smell, and thermals.
Minor Image lacks less.
Major Image lacks even less.

Where do you get the idea that somewhere along the line the visual information relayed by the spell improves? After all, these spells say "As silent image, except", and nothing in the spell descriptions say "the visuals in this one are more vivid."


Um.... I never did say the visual information improves. Where in the world do you get that idea from? I don't have to debate you, you could do quite nicely alone in your room. YOU are the very one saying that an Silent Image of a Wall of Fire is not as effective as a Major Image of the same Wall of Fire (because of a difference of 2 in save DC), even if the lack of sound or heat doesn't come into play. YOU are saying that if viewed from 500 yards, well beyond range of sound or heat or smell, that the image on the left is not as good as the one on the right, because one is a 1st lvl spell, and one is a 3rd level spell. Whatever.


quote:
"Have your character seen it?"
"Yes": Go to town.
"No": Out of luck, or come up with your own creature.

That seems like a binary operation... quatifiable enough?


and..

--If a powerful mage trains his underlings to create illusions of terrifying creatures.
--A first level mage was a survivor of an attack by beholders on a wagon-train.
--The 1st level illusionist name is Mowgli and grew up with beholders.

So of course there are exceptions. But in any case, these exceptions are all rooted in what the character has experienced in his life


Ok, so the next illusionist in your game can claim he's seen anything he wants, and you'll let it pass? All you have to do is make up an outlandish backstory for your character, and presto, he's a better illusionist for it.

"Has your character seen it?"

"Yes, he's been to the circus and seen it all. And read lots of books with pretty pictures in them, so I can make those too."

Sounds rather arbitrary to me.

quote:
Guideline:
If you think it's too complex, circumstance penalty it.
If you think it's very simple, circumstance bonus it.

Will these do?


Actually, no, they won't. Hence the reason for my post in the first place. Any moron can say "well, some good things, some bad things... umm... +2 to your save!". Even you can do it! It seems to be the extent of your logical process. Other people, such as beginning DMs running a game for a more experienced player, might need more guidance than just that. Some rules to help adjudicate illusions would be nice, so it's not just an arbitrary judgement call, which could vary wildly from one DM to the next.

Quote:
3) Missing stimuli: Suggestions for scaled save modifiers for each missing stimulus, and examples (using circumstance modifiers as a basis).

I suggest that as the circumstances become more extreme, you use bigger modifiers.

Wow! You love to call me out for not bowing down to the word "generally" when you use it to ignore a pertinant point, but you are free to ignore my use of the word "examples" in the quote above! Yay, double standards!

Quote:
Wow, way to be intenionally obtuse! Nice work!

Thank you! Took me two years and a thousand posts around here to develop it! You seem to be coming along very quickly, though... bravo.

Oh, and now a backhanded implication that because your post count is bigger than mine, you must be right! Two whole years, eh? Wow, you must have some nice, first printing copies of the Player's Option books!

quote:
I know this is the Rules Forum, but I didn't see the sign saying "check your imagination at the hyperlink".

Oh, riiiight, this is the rules forum. I had almost forgotten, what with your advice that rules don't need clarification, just make it up as you go along, and don't forget your +2 circumstance modifiers! Coming soon to a campaign near you, a 1st level illusionist named Mowgli, who grew up with beholders! Yay!
 

It might not seem like it, but this here is a snappy comeback to your... uncompliments.

And this is a blistering remark that makes me think I've gotten even with you.

Finally, I'll segue into talking about illusion magic with a completely immature joke at your relative's expense.

-------

Ok, it's really simple.

For changing the Save DC
If the illusion attempts something, and that thing is improbabe, anyone getting a save gains a +2 circumstance bonus on recognizing it as an illusion.

If the illusion attempts something very innocuous, anyone getting a save suffers a -2 circumstance penalty on recognizing it as an illusion.

If the illusion is especially improbabe or innocuous, that penalty or bonus increases.

On what the illusionist can create
If the illusionist has seen it, and it can fit within the area of effect, he can create it.

If the illusionist has not seen it, he cannot create a copy of it. But what he can do is use his imagination. So the player gets to describe what he creates.

Within the DMs (good) judgement.


And now, since you are new to the boards, let me introduce you to the Code of Conduct and the Ignore feature of the User CP. I hope you'll all be very good friends.

Welcome to the Boards.

Bye.
 

I've been put on ignore? Yay, no longer a n00b!

Not that you would be able to read this, but I have been a lurker for a lot longer than I have been registered, and had I not forgotten my original password, you'd see that I've actually been registered a lot longer than April 04. Nor is this my first message board. For what it's worth, I have been in much better "debates" back before message boards, when we were in the heyday of newsgroups. In short, thanks for welcoming me to a message board I've been reading for years, and to the hobby I've been enjoying for over 20 years.

And, once again, you have done a fabulous job of ignoring everything I've had to say, every point I've tried to make, and every relevant example I've put forth, all so you can smugly quote "Rule 0" and the ubiquitous +2/-2 Circumstance modifiers. Thank you for your amazingly insightful non-input.

Now that THAT'S over with, is there anyone else out there that has anything constructive to add to a discussion of illusions?
 

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