Twowolves
Explorer
I'm one of those folks that really wished they had given the Illusionists the attention and "crunch" they deserved in 3.x edition. Also, being one of the ancient ones having both played and DMed all three editions, I have lots of random rules bits in my head, but not always sure about where they came from or what edition they were from.
Having said that, I recall a rule/house rule that states that Illusionists can realisticly create up to 2HD worth of creatures per level, and those must be things they are familiar with. This was in line with the old 2HD/lvl limit on druidic animal friends and necromancer's controlled undead. Also, not having the books in front of me, I was under the impression that the Silent Image spells were area spells, and you could make just about anything you wanted so long as they were confined to the area of effect. Has this changed?
More to the topic at hand, stronger magical auras can mask lesser ones, and you do have to concentrate for a few rounds each time to get the number and strength of each aura. Just fill the area with as many permanent or semi-permanent magic as you can. Like the old Magic Mouth with the trigger to speak "at the end of time" or some such.
Also, in one of the Relics and Rituals books from S&SS (RRII I think) had a high level "reverse illusion" spell, which you put on a real creature that made it seem "wrong" and trick people into disbelieving it. Essentially, disbelieving meant you had to stand there and drop your defenses, at which time the masked critter took a big very REAL bite out of your leg.
Just some aimless ramblings....
TwoWolves
Having said that, I recall a rule/house rule that states that Illusionists can realisticly create up to 2HD worth of creatures per level, and those must be things they are familiar with. This was in line with the old 2HD/lvl limit on druidic animal friends and necromancer's controlled undead. Also, not having the books in front of me, I was under the impression that the Silent Image spells were area spells, and you could make just about anything you wanted so long as they were confined to the area of effect. Has this changed?
More to the topic at hand, stronger magical auras can mask lesser ones, and you do have to concentrate for a few rounds each time to get the number and strength of each aura. Just fill the area with as many permanent or semi-permanent magic as you can. Like the old Magic Mouth with the trigger to speak "at the end of time" or some such.
Also, in one of the Relics and Rituals books from S&SS (RRII I think) had a high level "reverse illusion" spell, which you put on a real creature that made it seem "wrong" and trick people into disbelieving it. Essentially, disbelieving meant you had to stand there and drop your defenses, at which time the masked critter took a big very REAL bite out of your leg.
Just some aimless ramblings....
TwoWolves
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