• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Ways Tabletop RPGs can Differntiate from MMOs


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In TT RPG:
- You can have the campaign build around characters, instead of characters being added to a fixed, pre-existing setting.
- You can have your actions affect the world in a significant way, depending on the choices you make.
- You can define a character in terms that fit him, instead of a fixed set of numbers (see: Fate, Dogs in the Vineyard, Mistborn or any other game with traits/aspects).
- You can have philosophy and language as the basis of action resolution (see: Nobilis).
- You can have consistency, genre conventions or realism override mechanical rules
 


From the Giant's Bag

The party was making its way through the trackless wilderness southeast of the walled city of Greyhawk, seeking monsters to slay and treasure to loot
Ah, it's good to hear Gary saying this of 1E adventures. I guess the game's always had a bit of "Kill 'em and take their stuff" in it...
 

Into the Woods

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