Thanee
First Post
Quartz said:...doubly-empowered Bear's Endurance for +8 Con?
+4 isn't a variable effect (it's a constant or static effect) and thus not affected by Empower Spell.
Bye
Thanee
Quartz said:...doubly-empowered Bear's Endurance for +8 Con?
Sqwonk said:Are there feats that increase your Hit Points? - besides Toughness and Imp. Toughness
Are there any Magic items (for a fighter) that would increase HP? - besides raising Con with Amulet of Health.
Any Wotc or Malhavoc source is ok.
Infiniti2000 said:False Life is personal and thus cannot be made into a potion. But, with sufficient ranks in UMD and a scroll would work.
But, that's not a Feat.
kreynolds said:Here is what I use. Not temporary hit points, mind you.
For players, +1 LA for every 30 bonus hit points.
For monsters, +1 CR for every 45 bonus hit points.
(difference in values is due to the way the CR system works in D20)
Slaved said:It seems to me that extra hit points given in this way should scale by level.
After all, 45 hit points to bring a challenge rating 1/3 creature up to challenge rating 1 might be a bit much.
Perhaps something easy like 10 times the original challenge rating in extra hit points?
3.0? 3.5 Endurance can't be empowered.Quartz said:How about a level of Barbarian? Or a Ring of Spell Storing with a doubly-empowered Bear's Endurance for +8 Con? Plus a Heal spell, of course, courtesy of his intelligent Evil sword.