Empath Negative
First Post
So here's the jist of the background here. There was a great Orc influx many years ago. Though the influx was essentially peaceful, the descendants of those Orcs are still, you know. Orcs. There's no changing that. They don't suddenly become "nice guys" just because they're your neighbors. They're still just as prone to violence, etc etc as always.
Consequently the state wants to eliminate them but realizes outright genocide or sterlization would result in a civil war.
Thus we come to the center of my issue. How can a king remove his population of orcs, and it's pretty sizable, we'll say 20%, without being overt? Further, this is a delicate political situation and something as obvious as "pay them to move elsewhere" won't quite do it. Because this is a social issue the King realizes the plans won't work overnight and so is looking for a long term, albeit relatively permanent, solution.
I've been wracking my brains for solutions to this... here's the best I can think of. See if you can do better.
Heavily promote Orcs becoming part of the army where their tendency for violence won't be a burden on society as a whole, they're less likely to produce new orcs because they'll either be dead, or nowhere near anyone they can make pregnant that will pop out a baby within the kingdom's boundaries.
Promote intermingling between orcs and humans. This will produce an abundance of Half Orcs with are more manageable and less prone to violence than their orcish mothers and fathers and will rapidly decrease the overall orcish population within a few years.
Provide severe penalties for crimes, even petty crimes, Orcs tend to commit more often than others. Whether it's rituals that involve the slaying of small animals, or bar fights cause the Orcish part of the population to suffer more severe consequences, including death and longer dungeon sentences. This will decrease their chances of breeding another generation of orcs.
That's all I've got for now. I find political stuff like this fascinating in RPs and when I propose this to my players I'm curious how they'll react. As the party has two dwarves and an elf it will be interesting to see how it plays out.
Either way, if you have better solutions to dimming the Orcish light, I'd love to know.
Consequently the state wants to eliminate them but realizes outright genocide or sterlization would result in a civil war.
Thus we come to the center of my issue. How can a king remove his population of orcs, and it's pretty sizable, we'll say 20%, without being overt? Further, this is a delicate political situation and something as obvious as "pay them to move elsewhere" won't quite do it. Because this is a social issue the King realizes the plans won't work overnight and so is looking for a long term, albeit relatively permanent, solution.
I've been wracking my brains for solutions to this... here's the best I can think of. See if you can do better.
Heavily promote Orcs becoming part of the army where their tendency for violence won't be a burden on society as a whole, they're less likely to produce new orcs because they'll either be dead, or nowhere near anyone they can make pregnant that will pop out a baby within the kingdom's boundaries.
Promote intermingling between orcs and humans. This will produce an abundance of Half Orcs with are more manageable and less prone to violence than their orcish mothers and fathers and will rapidly decrease the overall orcish population within a few years.
Provide severe penalties for crimes, even petty crimes, Orcs tend to commit more often than others. Whether it's rituals that involve the slaying of small animals, or bar fights cause the Orcish part of the population to suffer more severe consequences, including death and longer dungeon sentences. This will decrease their chances of breeding another generation of orcs.
That's all I've got for now. I find political stuff like this fascinating in RPs and when I propose this to my players I'm curious how they'll react. As the party has two dwarves and an elf it will be interesting to see how it plays out.
Either way, if you have better solutions to dimming the Orcish light, I'd love to know.