Neonchameleon
Legend
By the rules of literally any edition of D&D the physical injury and recovery rules for any character from almost any source are closer to cartoon physics than they are to the real world. And real world people can't take a pinch of sulphur and a pinch of bat guano and make a fireball. And dragons can't fly.Are you seriously using a world with cartoon physics to illustrate your point?
So yes I'm using a world with cartoon physics because that is the point. It's pretty clear that from the bits of D&D physics we actually get to see the D&D settings all have cartoony physics.