D&D 5E Ways to maximize 1st lvl spell slots?


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Im trying to build a beefy sorcerer while maximizing damage.


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You're missing that smite spells are terrible options. They took you concentration and your bonus action to do less damage than divine smite. While for two sorcerer points you could use booming blade or green flame blade as a bonus action.
At lvl 17 you're tradding 2d6 (greatsword) + 3d8 (booming blade) + 5 (15 if have great weapon master) +4d8 if target moves. Free concentration and can use divine smite if attack crit. For:
2d6 + push target IF he fail in ST and your concentration.

You don't need many 1st level spells. You only need paladin (level 2 to 6 or 7), metamagic and many spellslots.
 

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