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Guest 11456
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Ogre : Large Gargoyle Barbarian
Relocated to the Rogue's Gallery.
Relocated to the Rogue's Gallery.
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Imp Unarmed Strike makes your natural attacks deadly, when otherwise they wouldn't be. Without Imp Unarmed Strike you'd be dealing only non-lethal damage with your natural attacks.Necro_Kinder said:1) We have the Improved Unarmed Strike feat as a bonus feat. Why? If it's to improve the damage we do with our natural attacks, it should be the Improved Natural Attack (Claw) or (Bite) feat.
NOt sure about this one. I'm going to cross-post this into the rules forum to get a detailed responseNecro_Kinder said:2) I am making a Two Weapon Fighting Ranger, but Natural Attacks are not counted in TWF. However, Unarmed Strikes are. Would it be possible to just use TWF for his Claws, and still take the full -5 penalty for his Bite? Or alternately, would it be possible to just substitute TWF with Multi Attack, and then Improved Multi Attack?
Yes, size category chosen, reflects exactly how tall your character can be. Small gargoyles can't be any larger than 4 feet; medium gargs up to 8 feet; large gargs up to 16 feet. See page 314 in the MM; Table 7-1; dimension entry.Necro_Kinder said:3) Are there any other differences between the size of Gargoyles other than the stat bonuses? Are small Gargoyles actually Size Small? Are large Gargoyles Size Large? If so, do they receive the bonus/penalty to hide and their attack bonus and armor class?
If you'll remember correctly from the animated series, the gargoyles could only glide on updrafts. They also seemed to cover a lot of distance rather quickly. It is unfeasible from that that they'd actually be able to do anything else when gliding, as it took most of their conscious effort.Necro_Kinder said:4) We have no Fly speed? Nothing wrong rules wise, just a question. I was looking to use Fly-By-Attack and some other flying feats.
Reveille said:Imp Unarmed Strike makes your natural attacks deadly, when otherwise they wouldn't be. Without Imp Unarmed Strike you'd be dealing only non-lethal damage with your natural attacks.
1. 3/4Tailspinner said:Questions:
1. How do you want to handle Hit Points? Roll? Half? Three-quarters?
2. I dodn't see anything about gold or treasure. Do we get starting gold and/or treasure?
Yes, size category chosen, reflects exactly how tall your character can be. Small gargoyles can't be any larger than 4 feet; medium gargs up to 8 feet; large gargs up to 16 feet. See page 314 in the MM; Table 7-1; dimension entry.
Welcome aboard Shayuri. Go ahead a make a character.Shayuri said:If the "humanoid" hasn't been filled yet, I've -always- wanted to play a Master of Many Forms.
I wanted to avoid scaling damage for bite and claw, so no.Necro_Kinder said:Shouldn't this mean that Large Gargoyles will deal 2d6 damage with their claws and 1d8 damage with their Bite automatically? And then Small would deal 1d6 Damage with claws and 1d4 with their bite? Or for some reason are our natural attacks all the same size?