We Are Defenders of the Night, We Are Gargoyles! [Recruitment Closed]

Right-o. Reading the rules post about TWF and natural attacks has also disheartened me towards the Ranger. I would like the rest of the abilities of the ranger, but the fighting style is a main drawing point. Would it be possible to get a Tail Blade from Savage Species, I have the book and that seems like an interesting idea.
 

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Necro_Kinder said:
Would it be possible to get a Tail Blade from Savage Species, I have the book and that seems like an interesting idea.
I'm sorry, but no. I'm too thrilled about the idea of the use of it in addition with the gargs other melee attacks.
 

Mew.

Okay, so...ECL 10 for a humanoid would mean Druid 5, Master of Many Forms 5, yes?

If I wanted to max MoMF levels that is.

Anything else I should know? Are Spell and Magic Item Compendiums okay? What would be this character's role or relationship with the gargies? That you specified this PrC suggests to me you have something in mind.
 

If you don't want to add a template, you are right about the levels. Aside for other thgings mentioned (extra classes listed in Rogues Gallery), any feats that list those classes as a prereq are added as well, all the info on Humans in Races of Destiny is fair game too otherwise I'd like to keep this as core as possible. If there is anything that to you in those two books that would fit your concept to a T, give me a holler (list page numbers please) and I'll approve 'em on a case by case basis.

You'll note in the gargoyles entry that they gain Stone Sleep as an extraordinary ability. They don't need to use this ability to slepp, but when they do use it, they are helpless (in the way that they can't defend themselves). Sure, they have DR 20/Bludgeoning & Magic while in Stone Sleep, but that doesn't guarantee them 100% safety. You'll need to be their guardian.

MoMF is a 10 level PrC.
 
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Okay, wealth is as follows: use your total ECL as PC Level when refrencing Table 5-1 (pg. 135) in the DMG. No more than 2/3 of your wealth may be spent on magic items.
 

Yep, so I'd start out half way through the PrC.

With the casting of a 5th level druid, I could do some healing too, though pretty wimpy for our ECL...might need to mix some Warshaper in there for the fast healing. Or, if you allow it, take something like Augmented Healing from Complete Divine to help bolster my spellz...
 

Shayuri said:
Or, if you allow it, take something like Augmented Healing from Complete Divine to help bolster my spellz...
I'll allow it. Also,one of my house rules that I'm going to port in is that when a PC gains +1 level of existing class to Spells per Day, the character actually trats that as if she had leveled in the previous only for the purposes of spells per day and number of spells known/learned.
 

Sounds cool.

Doesn't apply to druids/Masters of Many Forms though.

Druids automatically "know" all the spells on their list. They're only limited by what spell slots they have available to prepare those spells. Also, MoMF doesn't advance spell progression.

So my character will be 10th level, but cast spells as a 5th level druid.
 


I'm interested.

I'm thinking a small or medium gargoyle duskblade, sorcerer, fighter, or paladin. :D Leaning towards duskblade, just to try it out for once and because I think it'd suit a gargoyle better in concept than sorcerer or paladin. :)

Question: for duskblades, are the spells from PHB2 on their list available, or no? Some might be worth using, but they're not really unplayable without them, either (they still get between 5-11 core spells to choose from at each level of their spell list).


Just to note, your Rogues Gallery stuff makes Medium gargoyles weaker than the other kinds, just so y'know.... They have smaller ability bonuses (why are Small ones actually tougher than Medium ones?), slightly more spread out, and lack the grappling/weapon-size advantages of Large gargoyles or the attack/AC/Hide bonuses of Small gargoyles. Since you're not scaling natural weapon/unarmed damage or Level Adjustment with size, it makes less of a difference in sizes (Small gargs have little reason to bother with weapons, for instance, because they do just as much or more damage unarmed, while Large gargs are significantly better off using weapons than anything else). It's also not clear if Large gargs get 10-foot reach or not.

Just pointing out those little rules peculiarities cuz they stick out. I'd still play a small or medium gargoyle anyway regardless, but I figure those things should be pointed out.
 

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