We Are Defenders of the Night, We Are Gargoyles! [Recruitment Closed]

Arkhandus said:
Question: for duskblades, are the spells from PHB2 on their list available, or no? Some might be worth using, but they're not really unplayable without them, either (they still get between 5-11 core spells to choose from at each level of their spell list).
All spells on their spell list are available.


Arkhandus said:
Just to note, your Rogues Gallery stuff makes Medium gargoyles weaker than the other kinds, just so y'know.... They have smaller ability bonuses (why are Small ones actually tougher than Medium ones?), slightly more spread out
That was an honest error, which has now been fixed.


Arkhandus said:
...lack the grappling/weapon-size advantages of Large gargoyles or the attack/AC/Hide bonuses of Small gargoyles. Since you're not scaling natural weapon/unarmed damage or Level Adjustment with size, it makes less of a difference in sizes (Small gargs have little reason to bother with weapons, for instance, because they do just as much or more damage unarmed, while Large gargs are significantly better off using weapons than anything else).
Okay, maybe I wan't clear enough, but the size category chosen comes with all the perks and drawbacks (AC/Attack Modifier, Grapple Modifier & Hide Modifier) sans the ability modifiers. See Table 7-1, pg. 314 in the Monster Manual.


Arkhandus said:
It's also not clear if Large gargs get 10-foot reach or not.
Large gargoyles do get 10 foot reach.


Arkhandus said:
Just pointing out those little rules peculiarities cuz they stick out. I'd still play a small or medium gargoyle anyway regardless, but I figure those things should be pointed out.
And thanks for that, inquisitive minds always help to point out peculiarities.
 

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Hey there! I have some questions about the non-crunch game elements.

Specifically, will the PC's know each other at the start of the game? Do we have any predefined history?

Also, the 1/3rd of starting funds that can't be spent on magic...can it be spend on some kind of stronghold, property or other permanant fixture or dwelling? And if so, do you want to use the standard prices in the DMG for structures, set your own prices depending on what we ask for, or use figures from the Stronghold Builder's Handbook?
 

Shayuri said:
Specifically, will the PC's know each other at the start of the game? Do we have any predefined history?
Yes. You will all be part of a clan. I will leave it up to the players to come up with a name for the clan.


Shayuri said:
Also, the 1/3rd of starting funds that can't be spent on magic...can it be spend on some kind of stronghold, property or other permanant fixture or dwelling? And if so, do you want to use the standard prices in the DMG for structures, set your own prices depending on what we ask for, or use figures from the Stronghold Builder's Handbook?
The clan will start the game with a dwelling that they are sworn to protect. I haven't decided yet, but I'm thinking that the dwelling will be a cathedral, castle or a poltical piece of governmental property.
 

Arr...but as a non-gargoyle character, I'm fishing for ideas about how and why I came to be in this situation along with them...

Of course, a 5th level MoMF can -become- a gargoyle. :)
 

Shayuri said:
Arr...but as a non-gargoyle character, I'm fishing for ideas about how and why I came to be in this situation along with them...
Well, your character would have a history with the gargoyles, having maybe saved their butts a few times. Think of any story that has one character as a defender for other characters in the story and adapt it to this. ;)
 

Fair enough. I shall confer with the other players and see if we can't create a nice little backstory. Nothing too ornate; just something to guide RP.
 

I have submitted my character on the RG. He is a nameless (so far) medium Urban Druid (the TWF ranger just wasn't working). He'll spend most of his time in the basement of the church / castle or watching the town around them. Yes, I know we already have a druid, but Urban Druids and Druids are nothing alike, role playing wise.
 

Reveille said:
Okay, maybe I wan't clear enough, but the size category chosen comes with all the perks and drawbacks (AC/Attack Modifier, Grapple Modifier & Hide Modifier) sans the ability modifiers. See Table 7-1, pg. 314 in the Monster Manual.

Large gargoyles do get 10 foot reach.
You were clear enough I think on the 'basic size traits' thing (since the description already included describing their ability modifiers and natural armor, it was fairly obvious that they go those mods instead of the standard size mods for str/dex/con and natural armor).

It was just the Large reach thing that was in question (since not all Large creatures have 10-foot reach).

I'll post a character sheet in the RG when I finish tinkering around and thinking over the ideas. For now, my gargoyle's named Malachite (dull green eyes and slightly greenish 'skintone' when not in stonesleep), a Medium gargoyle duskblade. I'm still tinkering though, and may decide to make him a paladin or something instead.
 

Necro_Kinder said:
I have submitted my character on the RG. He is a nameless (so far) medium Urban Druid (the TWF ranger just wasn't working). He'll spend most of his time in the basement of the church / castle or watching the town around them. Yes, I know we already have a druid, but Urban Druids and Druids are nothing alike, role playing wise.
Your character looks good so far Necro.

You just need to finish up your equipment, your Touch AC & your Flatfoot. Once I choose a city for the basis of the game, you can work up a brief history.
 

Arkhandus said:
I'll post a character sheet in the RG when I finish tinkering around and thinking over the ideas. For now, my gargoyle's named Malachite (dull green eyes and slightly greenish 'skintone' when not in stonesleep), a Medium gargoyle duskblade. I'm still tinkering though, and may decide to make him a paladin or something instead.
Cool choice of name. :cool: I look forward to seeing your character.
 

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