Xath
Moder-gator
So, we're playing D&D right now, and we were thinking of ways to transport a group of mercenaries across the continent. In the process, we figured out how to break D&D. What is it? Two teleportation circles. They're difficult to detect and there's no saving throw. So...if you target a teleportation circle to a teleportation circle, which is targeted to the original circle. In effect, you get a perfect trap with no saving throw. Only a rogue can find and disable the effect. So, it's like being caught in a Star Trek transporter buffer....forever. Like "Relics," only with no way out.
Does anyone have similar stories? What's your favorite way to break the game?
Does anyone have similar stories? What's your favorite way to break the game?