D&D 5E We need more spells known

Xeviat

Dungeon Mistress, she/her
Spells known byclass


Preparation
Full
Cleric: 30-35 (10are domain); Max 35 (full list available)
Druid: 20-25(Possibly +8 Land Druid); Max 33 (full list available)
Wizard: 24-29 (4 arespell mastery and signature spell); Max 29 (44+available)


Half
Paladin: 20-25 (10are oath); Max 25 (full list available)


Known
Full
Bard: 22 or 24; Max 24
Sorcerer: 15; Max 15
Warlock: 15 (Possibly extras from invocations); Max 15+


Half
Ranger: 11 (Possibly+5 from conclave); Max 16


So, what’s mypoint? Well, I do not believe it is fair that the preparation castersget significantly more spells prepared than spontaneous casters getspells known. This dichotomy could have worked if preparation castershad to prep their individual slots in advance; a 20thlevel Wizard has 22 spell slots and can fill them all with uniquespells if they wanted to. Sorcerers having less known would have atrade off, because they could cast stuff multiple times withoutdeciding that ahead of time.


Lore Bard has about70% the spells known as a cleric has prepped, and they can changethem out day to day. The Sorcerer has about 50% the spells known as awizard has prepped. The Ranger has 64% spells known as the Paladinhas prepped, and that’s if you’re playing one of the RangerConclaves that has bonus spells.


What’s my point?Well, the spells known casters need more spells known. They have noadvantage over the preparation casters. Even if we decided that theBard’s balance was right, then the Sorcerer and Warlock should have20 known, and the Ranger should have like 18 known. Or, simply put, why not make the Warlock Expanded Spells lists into automatically known, give the Sorcerer some Bloodline spells, and give the Ranger more spells known on top of giving spells to each conclave.


But lets not stopthere. What could we give the spells known casters to balance theirlack of versatility? In 3E, they had extra spell slots. I don’tthink we’d want to do that. Would we?
 

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I'm one of those players who doesn't honestly think the spells known casters need any more spells known, but if you do then you might consider the following:

Sorcerer:+1 spell/level at every level (i.e no drop off after level 11) giving a sorcerer 21 spell slots at level 20.
Ranger: Change them to prepped casters like the paladin, able to prepare half their level + wisdom modifier. Conclave spells can either be added to their spell list or always prepared as desired.

I don't really hear anything about warlock or bard casters needing more spells, at least nothing I can remember. You could perhaps make them prepped casters as well or just increase the number of spells they receive in the same way as my sorcerer suggestion above.

Also, something to add to the warlock is their mystic arcanum, that's essentially 4 extra spells of each of spell levels 6, 7, 8, and 9.
 

Yeah, it's just terrible that the classes are so different. Why couldn't they have made all the classes identical to the wizard, but with different fluff?

Remember: meaningful choice is The Enemy!

;-)
 


Also, something to add to the warlock is their mystic arcanum, that's essentially 4 extra spells of each of spell levels 6, 7, 8, and 9.

There we go. Figures I missed something. So the Warlock has 19 plus the possible invocation spells. Another 5 just from levels would make the Sorcerer look a little better.

It's not about making everyone the same. You'll notice that I didn't suggest boosting everyone to the Cleric or even nerfing the cleric. It's about trade offs, and I'm not seeing what the Sorcerer and ranger get specifically in return for having such a restricted list.
 
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Yeah, it's just terrible that the classes are so different. Why couldn't they have made all the classes identical to the wizard, but with different fluff?

Remember: meaningful choice is The Enemy!

;-)

That was 4E and some of us liked it.

:-P


Sent from my iPhone using Tapatalk
 


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