Tony Vargas
Legend
I'd say "don't get me started," but obviously, I've already started...All of that and more would be nice, and would have been anytime after 2e. One of 3e's biggest mistakes, that: getting rid of almost all the risks and drawbacks of casting. 4e and 5e have only made it worse...
Casting getting easier has been an iron law of writing a new edition, it seems. Every edition, limitations on casting disappear. Sometimes that's been accompanied by the power of spells pulling back a little, but rarely enough to actually compensate for it.
5e follows the trend neatly if you measure it from 3.5/PF. Casting is carefree, even compared to the little-more-than-a-formality of Concentration Checks and AoOs and spell component pouches in 3.5 and everyone casts spontaneously and cantrips are at-will, but many spells have been reined in a bit (including a few still using something called 'concentration,' which you can't just maxx out as a skill anymore) and many more are just gone. So far fewer risks and drawbacks, not entirely compensated for by overall spell power being pulled in a bit. Right on-trend.
The Chaos Mage in 13 True Ways (for 13th Age, obviously) really goes there in a big way:Or go the other way: give the Wild Mage a few spells she most of the time can't control (i.e. provoke a wild magic surge 90+% of the time) but that can randomly now and then be outstandingly useful...- a true Chaos Mage's dream!
Every group has one. OK, maybe every-other group. Kinda like fans of the gnome.13TW Chaos Mage said:Play style: The chaos mage is not for everyone. This is a class for people in what Heinsoo calls the joker demographic, players who enjoy randomness and the bizarre and don’t care much about defined responsibilities and definite plans. There are other players who might be driven crazy just having a chaos mage in the adventuring party.
Nahal's Reckless Dweomer, anyone?And, give them a low-level "spell" whose only effect is to provoke a WMS