And you believe access to 5e metamagic is a "terrible mistake" transforming casters into "utterly godlike"?
Please. That's utterly godlike levels of hyperbole.
I'm wondering if the difference in spells known/prepared for these two kinds of full casters is explained by the fact that one group has ritual casting and the other doesn't.
Seriously, though, picking back up some of the things 3.5 did 'right' might be an idea. Some other things that might be worth bringing back:... allow ranged attacks to interrupt casting (perhaps as a Reaction), random starting spells, wizards needing to find spells to add to their book rather than just learning them automatically as they level, save DCs based on slot level rather than caster level, % magic resistance, etc...
AoOs for casting in melee
giving away the one unique toy 5e Sorcerers got to all casters? Seriously?
But you do say it!Of course that isn't what I meant and you know that. The terrible mistakes made in the 3.x casting classes could fill a book. Giving metamagic back to them would be just one of them.
Wizards are *already* the most flexible, powerful, versatile class by a wide margin. Giving them more at this point is just absurd.
Bleah!I think the best scenario is if WotC tosses away the current Sorcerer and starts from scratch.
Give metamagic to every spellcasting class, Wizards in particular. (And no, I'm not talking about yet another archetype, the "metamagic school". I'm talking about using metamagic as it was meant: as an overlay on top of all existing casters, at least all "full" casters)
This, however, might be on to something.Then create a Sorcerer class with specific and extensive support for the themes we want to play: a Winter Witch should get a lot of cold spells and the incentives to use them all the time. So the first step is to choose your theme: winter, blood, rage, monsters (such as black dragon). Don't be afraid to make the framework slightly freeform, where the DM is empowered to make final calls as to which spell belongs to which theme (the secret is that this doesn't wreck balance nearly as much as you'd think).
Or go the other way: give the Wild Mage a few spells she most of the time can't control (i.e. provoke a wild magic surge 90+% of the time) but that can randomly now and then be outstandingly useful e.g. some sort of mass-buff effect or near-automatic-win button. And, give them a low-level "spell" whose only effect is to provoke a WMS - a true Chaos Mage's dream!The Wild Mage needs basic support in the form of a couple of new spells that are highly random for everybody except the Wild Mage who can control them.
All of that and more would be nice, and would have been anytime after 2e. One of 3e's biggest mistakes, that: getting rid of almost all the risks and drawbacks of casting. 4e and 5e have only made it worse...AD&D 1E did those right......but yeah, some of that would be nice, even now.
Better way is to make casting completely impossible* while in melee as it's guaranteed you'll be interrupted.That was good. Except for the 5' step. And that one feat that avoided it. And...
It's isn't!
Whether wizards are most flexible et al is neither here nor there. The point is that opening up 5e-style metamagic to all classes is not at all absurd. It is a minor boost at best. Nobody is saying Sorcerers are overpowered thanks to 5e metamagic.
Instead it hands out a large dollop of FUN to everybody.
I think the ranger should just prepare spells like the paladin with the same formula (with wisdom instead of charisma).
The warlock and sorcerer should get 1 more spell known from levels 1-5. Bestow curse should be on the warlock list. I am cool with the sorcerer spells being assigned by subtype (can think of 5 automatic chaos mage spells, for example).
The warlock should get 3 slots per rest a bit earlier. Ranger and Warlock should get hunter's mark and curse as class features not spells.
Way of 4 elements monks should get cantrips from EEPC, two spells at every level where they get them (instead of one), should have access to pretty much any spell with some sort of elemental descriptor and the ki cost should be one less per cast/augment than it currently is.
Eldritch Knights should be able to choose from evocation, abjuration or transmutation and be able to cast while holding a shield by default (one half the warcaster feat)
Arcane Tricksters should be able to choose from illusion, enchantment or divination
Bards should have guidance and haste on their lists.
These and giving blade pact warlocks medium armor and martial weapon proficiency when they make their pact cover most of my issues with the classes.