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We need psionics!!

Power Division:

Here's a conservative break up of Psionics. New powers (which are adaptations of existing powers and spells) are marked with an asterisk. Any thoughts?

I left out "Far Hand" and "Missive" from the Psychokineticist and Telepath powers lists. I imagine these classes having inate Telekinesis and Telepathy as class abilities.

Antitalent
1-Detect Psionics
2-Feat Leech, Thought Shield
3-Disable, Dispel Psionics, Escape Detection, Mind Trap
4-Intellect Fortress, Mindlink_Thieving, Power Leech, Psychic Vampire
5-Catapsi, Leech Field, Power Resistance, Tower of Iron Will

Empath
1-Attraction, Charm (Psionic), Demoralize, Empathy, Missive, Telempathic Projection, Sense Link
2-Aversion, Detect Hostile Intent, Empathic Transfer, Id Insinuation, Sense Link_Forced, Share Pain, Strength of My Enemy
3-Empathic Feedback, Empathic Transfer_Hostile, Share Pain_Forced

Metabolicist
1-Biofeedback, Burst, Grip of Iron, Synesthete, Thicken Skin, Vigor
2-Animal Affinity, Body Adjustment, Darkvision_Psionic, Hustle, Psionic Lion’s Charge, Psionic Scent, Sustenance
3-Body Purification, Danger Sense,
5-Adapt Body, Psychofeedback

Psychic
1-Destiny Dissonance, Know Direction and Location
2-Augury(3.5 Spell), Clairvoyant Sense, Locate Object(3.5 Spell), Object Reading, Recall Agony, Sensitivity to Psychic Impressions, Status(3.5 Spell)
3-Danger Sense, Mental Barrier, Ubiquitous Vision
4-Aura Sight, Divination (Psionic), Locate Creature(3.5 Spell), Remote Viewing
5-Second Chance, Synchronicity (D20 Modern Spell), True Seeing (Psionic)

Psychokineticist
1-Control Object, Force Screen, Hammer, Inertial Armor, Matter Agitation, Stomp
2-Control Air, Concussion Blast, Force Push*, Force Stun*, Knock_Psionic, Levitate_Psionic
3-Force Bolt*, Force Burst*, Force Cone*, Telekinetic Force, Telekinetic Thrust, Touchsight
4-Control Body, Inertial Barrier, Telekinetic Maneuver
5-Wall of Force(3.5 Spell)

Telepath
1-Conceal Thoughts, Daze (Psionic), Disable, Distract, Mind Thrust, Mindlink
2-Brain Lock, Cloud Mind, Crisis of Breath, Ego Whip, Inflict Pain, Mental Disruption, Read Thoughts, Suggestion (Psionic)
3-Illusion*, Psionic Blast
4-Correspond, Death Urge, Dominate (Psionic), Mindwipe, Modify Memory (Psionic), Psychic Reformation, Schism
5-Metaconcert, Mind Probe, Psychic Crush

Force Bolt
Psychokinesis [Force]
Level: Psychokineticist 3
Display: Auditory
Manifesting Time: 1 standard action
Range: 120 ft.
Area: 120-ft. line
Duration: Instantaneous
Saving Throw: Fortitude half; see text
Power Resistance: Yes
Power Points: 5
You release a powerful wave of force that deals 5d6 points of damage to every creature or object within the area. The wave begins at your fingertips.
Augment: You can augment this power in one or more of the following ways.
1. For every additional power point you spend, this power’s damage increases by one die (d6).
2. If you spend 4 additional power points, a target that fails its save must make Will save (DC equal to the save DC of this power) or be stunned for one round.
3. If you spend 4 additional power points, a target that fails its save must make a Strength check (DC equal to the save DC of this power) or be pushed back 5 feet plus another 5 feet for every 5 points of damage it takes. If a wall or other solid object prevents the subject from being pushed back, the subject instead slams into the object taking 1d6 points of damage for each 5 feet it was prevented from moving.
In addition, for every 2 additional power points you spend to achieve any of these effects, this power’s save DC increases by 1.

Force Burst
Psychokinesis [Force]
Level: Psychokineticist 3
Display: Auditory
Manifesting Time: 1 standard action
Range: 40 ft.
Area: 40-ft-radius burst centered on you
Duration: Instantaneous
Saving Throw: Fortitude half
Power Resistance: Yes
Power Points: 5
You create an explosion of force that deals 5d6 points of damage to every creature or object within the area. Since this power extends outward from you, you are not affected by the damage.
Augment: You can augment this power in one or more of the following ways.
1. For every additional power point you spend, this power’s damage increases by one die (d6).
2. If you spend 4 additional power points, a target that fails its save must make Will save (DC equal to the save DC of this power) or be stunned for one round.
3. If you spend 4 additional power points, a target that fails its save must make a Strength check (DC equal to the save DC of this power) or be pushed back 5 feet plus another 5 feet for every 5 points of damage it takes. If a wall or other solid object prevents the subject from being pushed back, the subject instead slams into the object taking 1d6 points of damage for each 5 feet it was prevented from moving.
In addition, for every 2 additional power points you spend to achieve any of these effects, this power’s save DC increases by 1.

Force Cone
Psychokinesis [Force]
Level: Psychokineticist 3
Display: Auditory
Manifesting Time: 1 standard action
Range: 60 ft.
Area: Cone-shaped spread
Duration: Instantaneous
Saving Throw: Reflex half or Fortitude half; see text
Power Resistance: Yes
Power Points: 5
You create a cone of force extending outward from you that deals 5d6 points of damage to every creature or object within the area.
Augment: You can augment this power in one or more of the following ways.
1. For every additional power point you spend, this power’s damage increases by one die (d6).
2. If you spend 4 additional power points, a target that fails its save must make Will save (DC equal to the save DC of this power) or be stunned for one round.
3. If you spend 4 additional power points, a target that fails its save must make a Strength check (DC equal to the save DC of this power) or be pushed back 5 feet plus another 5 feet for every 5 points of damage it takes. If a wall or other solid object prevents the subject from being pushed back, the subject instead slams into the object taking 1d6 points of damage for each 5 feet it was prevented from moving.
In addition, for every 2 additional power points you spend to achieve any of these effects, this power’s save DC increases by 1.

Force Push
Psychokinetic [Force]
Level: Psychokineticist 2
Display: Auditory and visual
Manifesting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./ level)
Effect: Ray
Duration: Instantaneous
Saving Throw: Fortitude half
Power Resistance: Yes
Power Points: 3
You project a blast of force at a target, dealing it 2d6 points of damage. In addition, if a subject of up to one size category larger than you fails a Strength check (DC equal to the save DC of this power), the driving force of the blast pushes it back 5 feet plus another 5 feet for every 5 points of damage it takes. If a wall or other solid object prevents the subject from being pushed back, the subject instead slams into the object and takes an extra 2d6 points of damage from the impact (no save). The movement caused by force push does not provoke attacks of opportunity.
Augment: For every 2 additional power points you spend, this power’s damage increases by one die (d6) and its save DC increases by 1. The damage increase applies to both the initial blast and any damage from impact with an object.

Force Stun
Psychokinesis [Force]
Level: Psychokineticist 2
Display: Auditory
Manifesting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Area: 5-ft.-radius burst
Duration: Instantaneous
Saving Throw: Fortitude half; see text
Power Resistance: Yes
Power Points: 3
You release a powerful stroke of force that encircles all creatures in the area, dealing 1d6 points of damage to each of them. In addition, any creature that fails its save for half damage must succeed on a Will save or be stunned for 1 round.
Augment: For every additional power point you spend, this power’s damage increases by one die (d6) and its save DC increases by 1.

Illusion
Telepathy [Mind-Affecting]
Level: Telepath 3
Display: Visual
Manifesting Time: 1 round
Range: Long (400 ft. + 40 ft./level)
Target: One creature
Duration: Concentration, up to 1 min./level (D)
Saving Throw: Will negates
Power Resistance: Yes
Power Points: 5
This power creates the visual illusion of an object, creature, or force, as visualized by you. The illusion includes sound, smell, texture, and temperature. While concentrating, you can move the image within the range of the power. The image disappears when struck by an opponent unless you cause the illusion to react appropriately. Alternatively, the illusion can be of a sound alone.
Augment: For every 2 additional power points you spend, this power can affect an additional target. Any additional target cannot be more than 15 feet from another target of the power.
 
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I am a little unsure about what to do with the Precog. There are only a handful of 3.5 precognition and prescience powers.

Anyways, here is the power list for the Omnipotent prestige class. I imagine this class as an extension of a Psychic/Psychokineticist or Precog/Psychokineticist

Omnipotent
1-Catfall, Bolt, Burst, Call Weaponry, Deceleration, Detect Teleportation, Dissipating Touch, Know Direction and Location, Minor Creation (Psionic), Skate
2-Concealing Amorpha, Dimension Swap, Levitate_Psionic, Psionic Lock, Psionic Repair Damage, Wall Walker
3-Concealing Amorpha (Greater), Dimension Slide, Hustle, Time Hop
4-Anchored Navigation, Dimension Door (Psionic), Fabricate (Psionic), Fly (Psionic), Freedom of Movement (Psionic), Immovability, Quintessence, Trace Teleport
5-Baleful Teleport, Major Creation (Psionic), Plane Shift (Psionic)**, Teleport (Psionic), Teleport Trigger
**More like "Planet Shift"
 

I am a little unsure about what to do with the Precog. There are only a handful of 3.5 precognition and prescience powers.

Anyways, here is the power list for the Omnipotent prestige class. I imagine this class as an extension of a Psychic/Psychokineticist or Precog/Psychokineticist

Omnipotent
1-Catfall, Bolt, Burst, Call Weaponry, Deceleration, Detect Teleportation, Dissipating Touch, Know Direction and Location, Minor Creation (Psionic), Skate
2-Concealing Amorpha, Dimension Swap, Levitate (Psionic), Psionic Lock, Psionic Repair Damage, Wall Walker
3-Concealing Amorpha (Greater), Dimension Slide, Hustle, Time Hop
4-Anchored Navigation, Dimension Door (Psionic), Fabricate (Psionic), Fly (Psionic), Freedom of Movement (Psionic), Immovability, Quintessence, Trace Teleport
5-Baleful Teleport, Major Creation (Psionic), Plane Shift (Psionic)**, Teleport (Psionic), Teleport Trigger
**More like "Planet Shift"
 

I definitely think the Psychics Handbook captures the flavor much better. Especially for a Modern style campaign. Looking forward to seeing what you are working on Roudi.
 

Chalk up another enthusiastic thumbs up for the Psychic's Handbook. Its a skill/feat based psi system that is a vast improvement over D&D psionics.
Don't want to allow some of the more sci-fi'ish psi-skills in the book. Say they don't exist. Its a WHOLE lot easier than trying to crowbar the D&D psionic system into something it isn't.
 

What about porting over the Star Wars force system and calling it something else? It is a skill/feat system that I thought worked rather well.

Starman
 
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Instead of reinventing the wheel, those of you that would like a core class of psi for a "modern" world may want to borrow the traveller t20 version which can be downloaded at http://www.travellerrpg.com/fLibrary/other.html for free. (sorry no hyperlink...the HL key dosent seem to work).

There is also a psi prestiege class in the traveller t20 book as well.


My 2 creds
 


Starman said:
What about porting over the Star Wars force system and calling it something else? It is a skill/feat system that I thought worked rather well.
You could but you'd have to be careful of removing any trademarks you do not own.

Which is why we offer The Psychic's Handbook as a "safe harbor" for deriving (and improving) the skill-n-feat model of psionics.
 

Trinity d20

The new Trinity book has an alternate form of psionics, but I do think they made it more like D&D in form. I am going to have to go through the powers and make a Psi + 1d20 results table for all the powers to model the original games rules better.
 

Into the Woods

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