We need to stop short changing thieves on equipment


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If cutting the lock and breaking it without silence is an option, then a warhammer or battleaxe, and the hardness rule for attacking objects can do the trick too.

That sounds like 'breaking the door down' to me. Also, not many battle axes are going to have blades thin enough to fit in the gap between the door and the jam without removing a lot of wood in the process.
 

What, and ruin your battle axe?
not by the rules ;)

That sounds like 'breaking the door down' to me. Also, not many battle axes are going to have blades thin enough to fit in the gap between the door and the jam without removing a lot of wood in the process.
Yes, it's breaking the door down. But if there's no problem with noise and time, who cares? You don't need a chisel and a hacksaw autosuccess win button for that. For anything that looks like actually picking the lock, "thieves tool" is as good description as "healing kit", imho.
 

The question is, can anyone use this equipment or just rogues? I see no reason not to restrict it in the same way you restrict armor/weapon usage, preferably through a background.

I think a gadgeteer would then make a great bonus background for rogues. Smoke bombs would fill a square, last 1 round and provide suitable opportunity to hide and then sneak attack. Flashbangs or Thunderstones could be used as a reaction against a spellcaster. Caltrops would create difficult terrain (or take damage). Marbles would prompt a save to avoid falling over. There are lots of good ideas!

On the "no reason anybody can use that" idea, maybe Kobolds & Goblins will stock up on "trick" items. Why would they fight fair, dump hundreds of marbles or caltrops in front on the PC. Pit traps with barbs, as so you cannot get your out of the hole etc. Twenty Kobolds with flashbanks might no be so much fun to fight.
 

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