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D&D 5E We Played 5th Edition for the First Time Last Night

Lord Vangarel

First Post
In a change from our regular game we decided to give 5th Edition Basic a try last night to try out the rules. Generally speaking we had a blast.

The party consisted of four characters, a Mountain Dwarf Fighter, a High Elf Wizard, a Human Cleric, and a Lightfoot Halfling Rogue. Character creation was done from scratch using 4d6 drop the lowest (preferred method of the group) with the only proviso being we'd be creating 3rd level characters. My only insistence as DM was that every character was different. What I would say about the character creation is it took quite a while. Maybe it was because we're unfamiliar with the system or because we generated 3rd level characters but it took just under 2 hours to get everything done. Each character picked a different background and then we had a quick review of the rules, we've all played D&D from many years but I just wanted to review them for differences.

Once the characters were created we didn't have a great deal of time left so I just threw the characters into a fight against some goblins, orcs, and an orog. I used the encounter building guidelines from the latest L&L and allowed the players to select the level of difficulty so they chose moderate with an XP budget of 440XP. I decided to use the monsters from the pdf that was on here a few days ago and quickly determined that the encounter consisted of 11 goblins, 3 orcs, and the orog leader. It seemed a high number, even for 3rd level characters so I had visions of a TPK which wouldn't be a good start.

Anyway the first thing was to determine surprise for the party, as the goblin group was waiting to ambush them. Only the fighter avoided surprise and he won initiative so acted first shooting a goblin with his bow and killing it. Because of my fear of a TPK I decided to introduce the bad guys in waves. The first consisted of 3 goblin archers so with two left they returned fire but missed. One thing I did note was the pc's AC is considerably better than the monsters in the pdf. We discussed it afterwards and all thought as a group it's not such a big problem.

With the combat now joined properly the fight started with the second wave of monsters and 6 more goblins. The party won initiative again (we prefer to roll every round as it adds some unpredictability to fights) and the rogue shot at one of the goblin archers but missed, he then moved behind cover. The dwarf fighter dashed to the goblins and attacked but missed, he then used Action Surge and completed his move to the second attacked and killed it. The goblins went next and they attacked the party some joining melee and others shooting. Because of the difference in AC and I'd allowed the wizard to precast Mage Armour only the cleric took damage. The cleric then cast Sacred Flame killing another goblin. The wizard ended the round by casting Sleep (you roll hit points affected now which was strange) and took down the 6 new goblins.

The third wave joined the fight at the beginning of the next round with the initiative again split between some characters and the monsters. The Halfling rogue used stealth to move forwards through the bushes until close enough to sneak attack the Orog but not killing it. The fighter moved to an orc and attacked doing enough damage to kill it which triggered its relentless ability but it failed its save and died. The cleric used Guiding Bolt on the Orog and this was enough to take it down again triggering relentless but it also failed its save and died. The monsters attacked (not point in them fleeing as this was a test) and an orc injured the fighter and a goblin shot the halfling rogue. Finally the wizard used a 2nd level slot to cast magic missile firing 4 missiles into his enemies killing the one of the two remaining goblins and injuring the two remaining orcs.

With, what turned out to be the final round of combat, the party again won initiative outright and the wizard shot another round of magic missiles killing one of the two remaining orcs, who again failed his relentless saving throw, and killing the goblin. The cleric cast Bless and the fighter killed the final orc. It was left to the Halfling rogue to shoot the remaining goblin and finish the fight.

Overall the fight took around 40 minutes and was fun. The players liked how they got to showcase their characters abilities and the wizard especially liked the magic system and greater flexibility. We were a little unsure at times when Advantage applied or didn't but I'm sure that will come naturally in time.

As character creation took longer than expected we agreed that we'd give the characters another shot next week so we could see them in a greater variety of situations. A quick analysis by the players estimated that given the damage they sustained they could probably do 4 or 5 moderate fights before requiring a short rest.

From the DM perspective I enjoyed the combat and it was all done TotM. I had to handwave a few things, like stealth in combat and advantage situations but it all added to the fun. The encounter building guidelines (whilst not part of the basic rules) were good and helped to choose a variety of monsters for the encounter. What I would ask of Wizards is please please give out some official monsters. After this session I think we'll want to play some more sessions after next week and waiting until October for the MM is too long.

Overall we all thought it felt like D&D and we enjoyed it.
 

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Thanks Gargoyle, had a blast with it.

Will be getting the Starter Set for the adventure, even though I've played D&D for 30 years :D

You're welcome. I'm getting it too, been playing for 31 years. :) I have this thing about buying starter boxes when every new edition comes out. I find that they help me ease into a new edition and usually the maps etc are a good value even if I don't run the adventures.

I'm curious. The two hours for character creation, what part of it took so long in your opinion? I enjoy the process of character creation but with limited time I want people playing a lot in the first session, but dislike using pregens. In my experience with earlier editions it just seems to be analysis paralysis where they have so many choices, but with Basic I can't imagine that was the problem. Maybe not enough copies of the rules to go around?
 

Maybe not enough copies of the rules to go around?

This. We were sharing one copy running off a pdf so a bit of a bottleneck. Plus we wanted to check everything to make sure we didn't miss things which is easy to do when using past assumptions of previous editions.

All in all I'd say about 45-60 minutes generating the characters so 15 minutes per character with a stop for when the pizza arrived. Then we spent about another 20 minutes running through spells for the two casters. Around 20 minutes running through the combat options as well brought it in at around 2 hours for 4 characters.

Next time I'd make sure everyone has their own copy of the rules and things would be faster as we'd be more familiar with everything else.
 

This. We were sharing one copy running off a pdf so a bit of a bottleneck. Plus we wanted to check everything to make sure we didn't miss things which is easy to do when using past assumptions of previous editions.

All in all I'd say about 45-60 minutes generating the characters so 15 minutes per character with a stop for when the pizza arrived. Then we spent about another 20 minutes running through spells for the two casters. Around 20 minutes running through the combat options as well brought it in at around 2 hours for 4 characters.

Next time I'd make sure everyone has their own copy of the rules and things would be faster as we'd be more familiar with everything else.

Makes sense. I'll have to print off a couple more copies of the PDF for the table. The nice thing is that they will be useful even after the PHB is out for those who don't have one or who just want to look up something quick that they know is in the Basic rules.
 

Glad you had a good time. Here's a link Mike Mearls tweeted for some extra monsters:

http://media.wizards.com/downloads/dnd/LoCS_Stats_Next.pdf
How old is that pdf? The monsters have level instead of Challenge, so I suspect it's before they redid the monsters.

From the pdf a Bear Tribe Shaman is level 3 and gives 120xp and has 22 hp.
From the MM spoiler, we have the Hobgoblin which is CR 1/2, gives 100 xp and has 11hp.
 

How old is that pdf? The monsters have level instead of Challenge, so I suspect it's before they redid the monsters.

From the pdf a Bear Tribe Shaman is level 3 and gives 120xp and has 22 hp.
From the MM spoiler, we have the Hobgoblin which is CR 1/2, gives 100 xp and has 11hp.

It's slightly out of date, I couldn't tell you exactly when it was published. Here is another thread that talks about it in more detail and offers suggestions for bringing it more in line with the current rules.

Hopefully WotC will release some more official monsters soon, perhaps updating the Basic rules pdf to make it more of a D&D Rules Cyclopedia than it is right now, as I know many of us are eager to start some campaigns before we get our grubby paws on the MM.
 

Once the characters were created we didn't have a great deal of time left so I just threw the characters into a fight against some goblins, orcs, and an orog. I used the encounter building guidelines from the latest L&L and allowed the players to select the level of difficulty so they chose moderate with an XP budget of 440XP. I decided to use the monsters from the pdf that was on here a few days ago and quickly determined that the encounter consisted of 11 goblins, 3 orcs, and the orog leader. It seemed a high number, even for 3rd level characters so I had visions of a TPK which wouldn't be a good start.

Don't forget the "horde" rule. They were outnumbered 3-1, so that actually makes the xp value of the encounter x2, or 880.
 

Don't forget the "horde" rule. They were outnumbered 3-1, so that actually makes the xp value of the encounter x2, or 880.
That's something I'm curious about: Do you double the XP value just for the purposes of designing the encounter, or do you actually award double XP as well? The latter makes more sense to me, but it's not really clear in that encounter design article.
 

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