I find combat much more interesting in many CRPGs also. In most games you have loads of abilities (even in Diablo) to make combat dynamic. While it's true that CRPGs can degenerate into a 'click-kill' fest, DnD can become a 'roll-kill' fest as well, but at least on a CRPG you can see it happen. In the games I rarely have to wait for my turn, and if I do its a short time (unlike DnD at times). Even in Morrowind I was constantly moving around to dodge attacks, take advantage of terrain, and get the few short seconds to hold a swing. I can't get that in DnD. Of course, that's why I play action games to get my action fix (Devil May Cry 3, Shinobi, etc).
DnD on the other hand has the advantage in being completely open and limitless. Anything can happen, what you do can actually affect everyone, and the story is driven by your actions. No CRPG will ever match DnD's ability to tell a story.
Agreed, Planescape: Torment gets a lot less respect than it deserves. If you haven't played it Neverwinter Nights can be a fun game to play as well. Especially since playing online you can have a DM present.
DnD on the other hand has the advantage in being completely open and limitless. Anything can happen, what you do can actually affect everyone, and the story is driven by your actions. No CRPG will ever match DnD's ability to tell a story.
I'm going to chime in just to notice that IMO Planescape: Torment is every bit as good as BG2 for character interaction and then some.
Agreed, Planescape: Torment gets a lot less respect than it deserves. If you haven't played it Neverwinter Nights can be a fun game to play as well. Especially since playing online you can have a DM present.