Wealth Rules

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The characters in my game have recovered a bunch of gear from NPCs and creatures they defeated. How do I determine the Wealth bonus from the items they found?

The straightforward, simple, by-the-book method for Wealth awards from adventures is to simply grant a Wealth award as directed on page 204.

If the heroes recover a bunch of gear from NPCs, they can divvy it up and sell it individually. For example, one character gets the NPC's assault rifle, another takes his night-vision goggles, and a third gets his laptop. Each individual hero can then keep his share if he wants to use it, or sell it according to the rules on page 94.

You can also let the characters ``sell'' cash, if you prefer to give cash instead of the Wealth awards listed on page 204. For example, instead of giving the party an overall Wealth bonus of +6 for an encounter, you might give them $1,600. Splitting it up among 4 characters, they each get $400-the equivalent of purchase DC 15 (from Table 7-1 on page 204). Each character gains Wealth as if selling an item with a purchase DC of 15. Remember that the sale value is equal to the purchase DC minus 3-that rule applies even when ``sellin'' cash. "

"I'm running a real-world (no FX or GeneTech) campaign with a mafioso theme, where the players will be playing mafia family members fighting against corporatized, corrupt law enforcement. However, it occurred to me that the Wealth system, while effective and well-conceived, doesn't seem to cover something I need to cover. For example, the mafioso characters bust up a rival family's drug deal. There's $100,000 in cash in a couple of a briefcases. The characters take it (obviously), but how would that effect their Wealth rating? Do I instead assign the briefcase a 'modifier value', like "there's +10 Wealth in that briefcase" and split it up between the four players? Or can I do the following, which a friend and I brainstormed earlier: The $100,000 goes into a Pocket Wealth modifier, which can be used to lower Purchase DCs of items they want/need. For example, hypothetically, I turn the $100,000 into a 20 Wealth points. Each player gets 5, with which they can lower the DC of something/things they want. Like they want to buy a gun with a DC of 17, so instead they use 3 of the points to lower the DC to 14, so it takes the pressure off their personal Wealth modifier. Does this make sense? Will it horribly unbalance the Wealth system? Does it even work?

I recommend approaching this from another angle. Rather than deciding in advance that the briefcase contains X much money, and then trying to convert that into Wealth, start instead by determining an appropriate Wealth reward for the encounter (or adventure), and then convert that into dollars. (Remember, it's the Wealth reward that matters--the dollar amount is really just flavor.) In this case, if you're planning this briefcase to be the reward for an EL 5 encounter, Table 7-3 (page 204) recommends a Wealth bonus of +8. As GM, you could then arbitrarily decide to describe the briefcase as containing, perhaps, somewhere around $20,000 (or whatever). The important thing isn't really the amount of cash--it's the bonus to Wealth. "

Those are from the online FAQ and Errata, listed at: http://www.otherniceman.net/download/
 

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If you're using a "reverse Purchase" system Wealth +8 comes to $70 (or $150 if they have to "sell" the probably laundered cash).

Probably not a great reward. Yeah, calling it $20,000 might just work.
 
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The BIG thing you don't have, I think, is the table on p. 204 that lists rough Dollar To Wealth DC values.

That's one of the most important tables in the game, I think, and sometimes a bit of a pain to find when you need it.

With the basic Wealth rules, the Selling Stuff rules, and that table, you're good to roll. If they're getting 10,000 dollars, you just look to see the DC area for that and then "Sell" it and give them the increase to Wealth for it, etc.

I'm not sure how you'd get your hands on that chart, as it isn't in the SRD (I don't think). Might be able to ask somebody who can email it to you.

Just curious, what are you playing that you want the Wealth rules but not the rest of the D20 Modern rules? Plugging Wealth into just about any other system can't really hurt, though. If it weren't for the moaning and complaining it would cause, I'd have done it for my D&D game by now. Too much of my game time is spent counting up their "lewt" and with players neurotically scrimping and saving to get the next big item. "I need one more copper ... I kill a rat. Did it have a copper on it? Did it?! I need that Helm!" Bah. Next game, I might just do that.

Anyway, I know how money being tight can be. If you like the rest of the system, contemplate buying a copy when the funds come around. I've got to pimp for D20Modern when I can. Drum up support.

--fje
 

Basically, I don't like the fact that PCs should have the equivalent of one hundred million dollars in gold and treasure by the time they reach level 10, and I don't like the fact that they buy powerful magic Items off the shelf, or find a set of platemail every other time they kill an orc, even though you'd only expect it to have maybe a few coppers and some elf jerky. I'm looking at d20 Modern wealth rules and treasure distribution as a way to scale back what the PCs have and still remain balanced.

It's a moot point, since I decided to buy the d20 Modern book anyway. I've instead decided to write a campaign based on the Jurassic Park and Lost World novels.
 

Excellent ...

Anyway, if you're still playing D&D and using the Wealth rules, simplest thing would just be to convert Gold To Dollars on a 1-for-1 basis. I think some people say Gold = 5$ or something like that, but you get insane DCs very quickly like that. The system starts to fly apart at bonuses greater than +20 and DCs greater than 40, since the 20 roll begins to no longer be a factor.

Might even want to switch scales at 8th level and translate down to Dollar = Platinum. Be a reasonably smooth transition, I think, and would keep everything in line.

If you do run a D&D game with Wealth, let us know, I'd be interested to see how it works out.

--fje
 

Our group is working on a new D&D/d20 Modern hybrid which will use the wealth system, and we're pretty excited about it. It should help cut out on a lot of that copper-piece hoarding.
 

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