Weapon crystals, add properties


log in or register to remove this ad

If you allow the crystals in your campaign then there is no reason to disallow the usual rule of multiple abilities on an item. You just have to adjust your campaign to the power level of the characters. It is like gestault characters, you can't just throw them into a standard module and expect them to be challenged at the appropriate level.
 

I'll add another "no" vote to the multiple abilities. Weapon crystals are a nicely balanced game mechanic once you get to know them, but the fact that you can only apply one at a time to a weapon is one of their chief balancing properties.

And to address Milo's point, applying the usual rules for multiple abilities in one item is a bad idea, since these crystals are basically weapon enhancements, and weapon enhancements do not and should not follow those rules - adding extra abilities to weapons has an exponential cost.
 


Sektat said:
Would you allow to add several properties to a weapon (or armor) crystal?
For example "crystal of return" and "fiendslayer" together (cost: cheaper one + 50%, as usual).
My "feeling" is that it shouldn't be allowed (because all the players will add "crystal of return" to their weapons), but I can't find a reason against it.
No. They're cheap because you only get one at a time.

Cheers, -- N
 

I think they are cheap because the effects they grant are the ones that are less useful or highly specific and would usually feel like a waste. I think this because that is what page 221 of the Magic Item Compendium says.
 

Slaved said:
I think they are cheap because the effects they grant are the ones that are less useful or highly specific and would usually feel like a waste.
But it's not a waste if you aren't wasting something.

What are you wasting?

That one slot.

Cheers, -- N
 
Last edited:

The waste they are talking about is for a Similar Ability placed directly on the weapon.

Ghost Touch is only mildly useful so having a Weapon Crystal for it instead of Enchanting the Weapon is a Good Plan. Taking that same Weapon Crystal and adding something else on it means that the character paid more for the Weapon Crystal to be more widely applicable at the cost of extra money.

The character could have two Weapon Crystals at regular price and need to switch between them or one Weapon Crystal at an increased cost without the need to switch. Sometimes the extra money is more helpful put to other uses and sometimes not but paying the extra amount means that it is more likely the more heavily enchanted Weapon Crystal will have at least some of its abilities not be useful making the extra money spent feel like a waste.

I think that the Weapon Crystals are mostly priced OK so combining them with the normal +50% cost is OK to me too. Spending extra money for more Convenience is OK by me! :D
 

Slaved said:
Ghost Touch is only mildly useful so having a Weapon Crystal for it instead of Enchanting the Weapon is a Good Plan.
No. Ghost Touch is only infrequently applicable. When it is applicable, it is vastly useful. Seriously, it increases your chance to hit by +50%. That's comparable to a +10 attack bonus. I'm not letting you get away with calling that "mild".

Cheers, -- N
 

Nifft said:
No. Ghost Touch is only infrequently applicable. When it is applicable, it is vastly useful. Seriously, it increases your chance to hit by +50%. That's comparable to a +10 attack bonus. I'm not letting you get away with calling that "mild".

Cheers, -- N

It is useful when applicable but it is only applicable a small fraction of the time unless the Dungeon Master makes it applicable more often.

So why can I not call it mildly useful? It being useful only rarely and being good when useful makes that a good way of describing the situation! :D

The initial weapon Enhancement to make it Magical moves the weapons chance of doing damage from 0% to +55% and increases damage and increases Weapon Hardness and increases Weapon Hit Points and makes the weapon overcome Damage Reduction /Magic and lets the weapon hold stronger Weapon Crystals and lets the weapon be further Enchanted. If we call Ghost Touch Vastly Useful then the initial Enhancement is off the top of the meter!! :cool: :confused: :uhoh: :D
 

Remove ads

Top