Vaxalon
First Post
I'll say it, then I'll leave it. I'm not subscribing to the thread, and I won't respond to it.
Here's a summary of the rule: "fast" weapons get a smaller iterative attack modifier, "slow" weapons get a larger one. So a war maul might attack at +7/+1, whereas a dagger might attack at +7/+3. Some spells and magic can further affect this.
The EQ implementation of weapon delays sucks. Since Sean K. Reynolds has already done this whole argument, I'll summarize and apply it to the Weapon Delay mechanic:
1> It doesn't do what it wants to do.
It tries to make some weapons "faster" than others, but all it does is make some weapons more accurate than others, especially in situations like that listed above.
2> What it wants to do isn't realistic.
To go from "en garde" with a longsword to a strike takes a flick of the wrist, or at most shoulder, hips and elbow; to go from "en garde" with a dagger to a strike requires movement of practically the whole body. Fighting with a small, light weapon is actually MORE work than fighting with a long one! A longspear is actually one of the quickest weapons out there.
3> It doesn't do what it wants to do reasonably.
Strength should make heavy weapons faster, because you can haul them around better. Dexterity should make light weapons even faster than they already are. In the EQ system, they don't.
There. I'm done. It has all been said before, many times, but I just wanted to reiterate that the EQ folks made a big step backwards with this.
Here's a summary of the rule: "fast" weapons get a smaller iterative attack modifier, "slow" weapons get a larger one. So a war maul might attack at +7/+1, whereas a dagger might attack at +7/+3. Some spells and magic can further affect this.
The EQ implementation of weapon delays sucks. Since Sean K. Reynolds has already done this whole argument, I'll summarize and apply it to the Weapon Delay mechanic:
1> It doesn't do what it wants to do.
It tries to make some weapons "faster" than others, but all it does is make some weapons more accurate than others, especially in situations like that listed above.
2> What it wants to do isn't realistic.
To go from "en garde" with a longsword to a strike takes a flick of the wrist, or at most shoulder, hips and elbow; to go from "en garde" with a dagger to a strike requires movement of practically the whole body. Fighting with a small, light weapon is actually MORE work than fighting with a long one! A longspear is actually one of the quickest weapons out there.
3> It doesn't do what it wants to do reasonably.
Strength should make heavy weapons faster, because you can haul them around better. Dexterity should make light weapons even faster than they already are. In the EQ system, they don't.
There. I'm done. It has all been said before, many times, but I just wanted to reiterate that the EQ folks made a big step backwards with this.