nopantsyet
First Post
Bah! For how much of the life of a campaign is a base, unimproved weapon in use? That includes all magical buffs that increase any aspect of weapon performance. Not very long in a normal D&D game. At some point, buffs and magic items account for a bigger part of performance than the weapon itself.
Point is, I think the need for balance in weapon stats is not so granular. Abilities, feats, and class all eventually stand to make more of a difference than base weapon type. I think that was probably what the designers were going for. Enough balance to make it 'realistic enough," but not so much that the wielder of a particular weapon would have an enormous, ongoing advantage over someone else. (Rules-mathemeticians need not refute. We all know 99% of all statistics are made up on the spot, and that's not what makes the game fun anyway.)
To make things interesting, I frequently come up with some weapon variants that are more interesting and perform better or differently than the norm. I find that the "drop one, raise another" method works fine. But also, a dagger made of special steel that grants it an exceptionally sharp edge (1d6) is a fun way to provide a PC with a nice boost that's different from the standard "+1."
Arms & Armor from Bastion Press is a nice supplement to provide some researched alternatives.
Point is, I think the need for balance in weapon stats is not so granular. Abilities, feats, and class all eventually stand to make more of a difference than base weapon type. I think that was probably what the designers were going for. Enough balance to make it 'realistic enough," but not so much that the wielder of a particular weapon would have an enormous, ongoing advantage over someone else. (Rules-mathemeticians need not refute. We all know 99% of all statistics are made up on the spot, and that's not what makes the game fun anyway.)
To make things interesting, I frequently come up with some weapon variants that are more interesting and perform better or differently than the norm. I find that the "drop one, raise another" method works fine. But also, a dagger made of special steel that grants it an exceptionally sharp edge (1d6) is a fun way to provide a PC with a nice boost that's different from the standard "+1."
Arms & Armor from Bastion Press is a nice supplement to provide some researched alternatives.