Kemrain
First Post
To start, I just want to apologise, because this thread is probably in the wrong forum. That is because I can see it fitting into General, Rules, or House, and it will eventually (hopefully) become a houserule, but beforethat can happen it requires some General knowledge and some Rules specific information. Mods, please feel free to move this thread wherever you want, as many times as you want, as often as you want.
That aside, I'm here to discuss Weapon Equality. Not all weapons are created equally! This is by design, however, and is an intrinsic part of the Simple/Martial/Exotic weapon breakdowns. However, not all weapons within each category are created equally, and there are no guidelines for creating weapons that don't appear in standard DnD.
A Longsword deals 1d8 points of damage, with a 19-20 threat range and a x2 crit multiplier. A Battleaxe deals 1d8, only threatens on a 20, and does x3 damage on a crit. These stats are consitered equal, even though they are mathematically different. A Rapier deals 1d6, threatens on a 18-20, crits for x2 and is Finessable, and it is consitered to be the equal of the Longsword and the Battleaxe. However, the Scimitar is fairly identical to a Rapier, only dealing a different damage type, and it isn't finessable (which some folks argue is a bad thing). Is the Scimitar and the Rapier equal? How would this equality even be determined?
What this all boils down to is my desire to create a system of weapon creation where each type of weapon is balanced (as well as possible) against others of the same category (Simple, Martial, and Exotic). Start with a one-handed weapon that deals 1d4 points of slashing damage, threatens on a 20, and crits for x2. Add 2 damage die bumps, so it does 1d8, and increase it's threat range by one; you've made a longsword. If you increase it's crit multiplier instead, it becomes a battle axe. Each of these has 3 'bumps' from the base weapon, so we could say Marial weapons get 3 'bumps'. However, that requires that increasing the damage 1 step is equal to increasing the threat range by one step is equal to increasing the crit multiplier by one step, and I don't know that that's the case. I don't know how to do the math to figure out which is 'better' (and thus more 'expensive') than the others, and I can't figure out how to 'price' weapon boosts.
Not knowing the math, and not being sure that it can be done fairly doesn't keep me from wanting to try, as I think it could be beneficial to break the numbers down to simpler elements from which new weapons could be fairly assembled. I'd like the help of ENWorld to figure out of this is possible, and if so, figure out the best way to accomplish the goal.
So far, in building weapons I know you can add these things:
Increased Damage Die
Increased Threat Range
Increased Critical Multiplier
Bonus to Disarm (+2 - +4)
Trip Weapon (with or without +2 bonus)
Throwable
Finessable
Light Weapon
Two-Handed Weapon
I just can't figure out how much they would 'cost' when compared agaisnt one another.
I also know that you could add things like:
+2 to Resist being Disarmed
+2 to Sunder attempts
+X weapon Hardness or HP
These things are even harded to figure out, without any sort of a foundation. Can anyone help me out?
- Kemrain the Mathematically Challenged.
That aside, I'm here to discuss Weapon Equality. Not all weapons are created equally! This is by design, however, and is an intrinsic part of the Simple/Martial/Exotic weapon breakdowns. However, not all weapons within each category are created equally, and there are no guidelines for creating weapons that don't appear in standard DnD.
A Longsword deals 1d8 points of damage, with a 19-20 threat range and a x2 crit multiplier. A Battleaxe deals 1d8, only threatens on a 20, and does x3 damage on a crit. These stats are consitered equal, even though they are mathematically different. A Rapier deals 1d6, threatens on a 18-20, crits for x2 and is Finessable, and it is consitered to be the equal of the Longsword and the Battleaxe. However, the Scimitar is fairly identical to a Rapier, only dealing a different damage type, and it isn't finessable (which some folks argue is a bad thing). Is the Scimitar and the Rapier equal? How would this equality even be determined?
What this all boils down to is my desire to create a system of weapon creation where each type of weapon is balanced (as well as possible) against others of the same category (Simple, Martial, and Exotic). Start with a one-handed weapon that deals 1d4 points of slashing damage, threatens on a 20, and crits for x2. Add 2 damage die bumps, so it does 1d8, and increase it's threat range by one; you've made a longsword. If you increase it's crit multiplier instead, it becomes a battle axe. Each of these has 3 'bumps' from the base weapon, so we could say Marial weapons get 3 'bumps'. However, that requires that increasing the damage 1 step is equal to increasing the threat range by one step is equal to increasing the crit multiplier by one step, and I don't know that that's the case. I don't know how to do the math to figure out which is 'better' (and thus more 'expensive') than the others, and I can't figure out how to 'price' weapon boosts.
Not knowing the math, and not being sure that it can be done fairly doesn't keep me from wanting to try, as I think it could be beneficial to break the numbers down to simpler elements from which new weapons could be fairly assembled. I'd like the help of ENWorld to figure out of this is possible, and if so, figure out the best way to accomplish the goal.
So far, in building weapons I know you can add these things:
Increased Damage Die
Increased Threat Range
Increased Critical Multiplier
Bonus to Disarm (+2 - +4)
Trip Weapon (with or without +2 bonus)
Throwable
Finessable
Light Weapon
Two-Handed Weapon
I just can't figure out how much they would 'cost' when compared agaisnt one another.
I also know that you could add things like:
+2 to Resist being Disarmed
+2 to Sunder attempts
+X weapon Hardness or HP
These things are even harded to figure out, without any sort of a foundation. Can anyone help me out?
- Kemrain the Mathematically Challenged.