Um, okay? No, but okay.Maybe in your world, but in my world the guy with the greatsword gets one swing that is easy to predict and therefore easy to dodge before the guy with the dagger is slitting his throat.
I think my world is closer to reality than yours.
Yep, exactly. Heck, in medieval sword manuals, you'd sometimes do crazy stuff like grabbing your sword's blade and hitting someone with the pommel.Reach is a very big consideration on any melee combat. Whether that's boxing or greatswords.
Also, optimal greatsword use is not necessarily in dramatic huge swings that are easy to predict, mm?
An enchanted weapon that grants a bonus to initiative equal to the weapon's enhancement bonus might be cool, but I don't see it as a common thing for all weapons.
Such a weapon might make you more aggressive ... and see openings sooner.
My expertise comes from watching Ultimate Fighter
Reach is an over-estimated advantage. It only gives you an advantage until someone can close the distance and take the advantage away.
I think my world is closer to reality than yours.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.