How much is weapon speed built in to the 4e system in the way of weapon prof. with each weapon having a base atk bonus, ie. longsword +3 to hit, great ax +2 to hit. Note: these may not be accurate, just to show example.
Well, weapon *reach* is reflected in the reach weapon property.
And reach weapons tend to have lower damage values than similar non-reach weapons. (This makes sense because otherwise there would be no reason to ever choose a non-reach weapon.)
Kzach, you can poopoo SCA style rattan fighting techniques if you want, but observe. The weapons are historically accurate in weight, size, and balance. Experience with this style of fighting may not be exactly the same as the real thing, but consider that very similar training techniques were used historically to train warriors, so I have to question exactly how unrealistic they are. Boffers are a whole other story and have very little to do with any kind of realism, but then again nobody who's handled period weapons or fought with rattan ones would claim otherwise.
Is it the term "weapon speed" that is the issue? What if it was called Fighting Style or some such name. Basically, a guy with a dagger is likely to get more jabs/strikes in before a guy with a big axe would. Simulating it by allowing the dagger attacker to be "on average" faster is one way to display this. Just curious if reskinning it gives a different taste or if its the mechanic you are not fond of.
Kzech said:Reach is an over-estimated advantage
Heck; use simple logic. If there is a point during a fight where you can hit them, but they can't hit you, you have the advantage.Almost every form of competitive combat highly disagrees with you, and provides evidence to the contrary.
Maybe in your world, but in my world the guy with the greatsword gets one swing that is easy to predict and therefore easy to dodge before the guy with the dagger is slitting his throat.
I think my world is closer to reality than yours.