Weapon plus

diaglo said:
save your money and use your own imagination.

Imagine the money you could have saved if you'd taken your own advice, diaglo! ;)

My favourite item of legacy is the Staff of Dragon Tears, which was borne by a elven wizard and imbued with power by her gold dragon lover. In these latter days, she is long dead, but her dragon is one of the seven that serve Bahamut...

The final legacy ritual involves finding this great wyrm dragon and pledging before him that you've served the path of Good. It's rather bad for you if you haven't, of course!

No, you won't find the staff in the book; it's one I've invented for my Age of Worms campaign. It grants various metamagic and fiery spell powers. That's what I like about WoL: it gives me the structure around which I can build significant items.

Cheers!
 

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MerricB said:
Imagine the money you could have saved if you'd taken your own advice, diaglo! ;)


$34.95 . although i never pay retail.

but take Merric and my advice Kuld and make up your own Weapons of Legacy.
 

(Ignore Diaglo: get the book. It's good ;))

One interesting thing about the aforementioned archer in my Necropolis campaign was how dominant he was through much of the game (elemental damage is good!) until the closing stages, when they came up against a lot of outsiders with elemental resistances.

At that point, it would have been in his interest to have a +4 bow, but it traded off against his increased effectiveness at other times - especially against 3.5e golems.

Cheers!
 

diaglo said:
save your money and use your own imagination.

I've found it is actually better when I can combine my own imagination with the creative people that write and publish the books.

That said I don't think WoL is that strong of a book. I found the histories of the weapons to much more interesting and useful then the mechancis parts of the book.
 

Crothian said:
I've found it is actually better when I can combine my own imagination with the creative people that write and publish the books.

That said I don't think WoL is that strong of a book. I found the histories of the weapons to much more interesting and useful then the mechancis parts of the book.

Reverse for me. Funny, isn't it? ;)

(It's the legacy staff of power that sold me on the book. I *hate* the 3.5e version of the staff...)

Cheers!
 

MerricB said:
Reverse for me. Funny, isn't it? ;)

(It's the legacy staff of power that sold me on the book. I *hate* the 3.5e version of the staff...)

That's one of the nice things about books, they have different things for different people. The alternate Staff of Power and other weapons that existed before I did find a lot more interesting mechanics wise then the other stuff.
 

Crothian said:
That's one of the nice things about books, they have different things for different people. The alternate Staff of Power and other weapons that existed before I did find a lot more interesting mechanics wise then the other stuff.

There were a few items in the book that made me think something like this: "This isn't for my campaign. This is for a campaign that hates drow. Well, I hate drow, but a campaign that loves using drow and the PCs hating them. This so isn't for my campaign!"

I was using two items of legacy (one book, one original) in my Necropolis game about two weeks after I bought the book. There are now 3 items of legacy in my AoW game, and they'll start appearing in my Ulek campaign once we get to the appropriate levels.

One of those in the Ulek game will be in the hands of an Incarnate! So, I'm setting up new menu options that integrate incarnum into legacy items. :)

However, for all of this, I haven't seen the items in long-term play yet.

How significant is a -2 to hit at 16th level?

Cheers!
 

Percivellian said:
I went for a +4 keen greatsword with a high level fighter character once. Combined with the right feats, the critical damage was ludicrous.
Characters using Power Attack with a two-handed weapon actually benefit more from enhancement bonuses than from special abilities. They can trade the +1 attack bonus for an extra +2 to damage, which works out to a total +3 to damage -- nearly as much on average as an energy enhancement, but it works on pretty much everything, can be multiplied on a critical, and can be given up if you really don't want to miss.
 

I prefer to get my enhancement bonus as high as possible. Partially for durability, partially for the coolness of having a +5 weapon, but mostly for the same reason the Comrade mentions, that it gets you more flexibility. When building my own weapons, I tend to go for Ghost Touch and other means of getting around DR or invulnerabilities.

And I absolutely cannot stand Weapons of Legacy. There has to be a better way of handling such things than to make a fighter less competent at fighting or a rogue less skillful. As is, if the DM introduced any, I'd sell it in a heartbeat. If I couldn't sell it, or strip it for parts, I'd toss it in a junk pile.

I suppose, if I looked, I might be able to make a WoL that wasn't completely horrendous. But the existing ones are, as far as I can tell, not worth anywhere near their cost, especially with the random SLAs tacked on to jack up the price. Ugh.

Brad
 

cignus_pfaccari said:
There has to be a better way of handling such things than to make a fighter less competent at fighting or a rogue less skillful.

I'm trying to think of one. You *could* replace the penalties with the true gold cost, and have increasing costs.

(Pay each level: 5th-10th: 2000 gp, 11th-16th: 10,000 gp; 17th-20th: 35,000 gp)

Any XP cost or similar is either nastier than the WoL penalties, or insignificant.

Cheers!
 

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