Whisper72
Explorer
Hmmm... as to the question '+5 or +2, these 3 extra steps barely matter to a higher level fighter', is incorrect AFAIK.
No matter how you look at it, from the basis of the d20 attack roll, any +1 is a 5% increase, as far as BAB raises go (or Thac0 increases for old skool), any +1 is essentially the same as an extra level of fighter for that attack...
So to loose +3 is essentially significant, no matter how you look at it...
As far as my campaigns, the way I look at it, weapons are not technically magical items, but 'enchanted', the +x is the strength of the enchantment and has to do with the magical energies bestowed upon the material, as such higher plusses usually are accompanied by extra powers.
In my game, very few +1 or +2 weapons would have special abilities, the more powerful the weapon, the more likely it is to have additonal powers as well. It is also a sign of it's indestructability / resistance to attacks and dispel attempts....
This means that in higher level games, most weapons PC's will have will be +5 or +6.
As to the various 'cost' and 'wealth' guidelines for PC's and magical items etc, I do not use them in any case. I judge the weapons based on effectiveness and keep them in mind in designing new adventures and parcelling out loot. (I also do not use the whole ECL stuff, as in most of my games the real strength / difficulty of the encounter is more based on the environment, the amount of cooperation between monsters, the 'intelligence' of the monsters etc. and many encounters are with mixed groups of several 'boss' types accompanied by minions and mooks...)
No matter how you look at it, from the basis of the d20 attack roll, any +1 is a 5% increase, as far as BAB raises go (or Thac0 increases for old skool), any +1 is essentially the same as an extra level of fighter for that attack...
So to loose +3 is essentially significant, no matter how you look at it...
As far as my campaigns, the way I look at it, weapons are not technically magical items, but 'enchanted', the +x is the strength of the enchantment and has to do with the magical energies bestowed upon the material, as such higher plusses usually are accompanied by extra powers.
In my game, very few +1 or +2 weapons would have special abilities, the more powerful the weapon, the more likely it is to have additonal powers as well. It is also a sign of it's indestructability / resistance to attacks and dispel attempts....
This means that in higher level games, most weapons PC's will have will be +5 or +6.
As to the various 'cost' and 'wealth' guidelines for PC's and magical items etc, I do not use them in any case. I judge the weapons based on effectiveness and keep them in mind in designing new adventures and parcelling out loot. (I also do not use the whole ECL stuff, as in most of my games the real strength / difficulty of the encounter is more based on the environment, the amount of cooperation between monsters, the 'intelligence' of the monsters etc. and many encounters are with mixed groups of several 'boss' types accompanied by minions and mooks...)