RangerWickett
Legend
My friends and I got talking last night about how to capture the concept that a man with a knife fighting a man with a greatsword might get chopped in half on his way in, but once he closes he'll be able to stab much faster than the big guy can swing.
My proposal was that under normal circumstances, if you have a weapon with longer reach than an opponent (and each weapon would have a reach stat), you get a bonus to your attack roll. Something substantial, like +4. (If your opponent has no melee weapon, you automatically 'win'.)
But if you start your turn adjacent to an enemy, you can use a move action to get into 'close combat,' in which case whoever has the smaller weapon gets a bonus. (I'm still not sure how unarmed strikes or natural weapons should work. And I think getting into close combat with creatures substantially larger than you should be hard.)
The weird effect of this is that I think now all weapons need to do the same damage. Like make everything a d10. And suddenly I'm developing a whole new weapon system.
Thoughts?
My proposal was that under normal circumstances, if you have a weapon with longer reach than an opponent (and each weapon would have a reach stat), you get a bonus to your attack roll. Something substantial, like +4. (If your opponent has no melee weapon, you automatically 'win'.)
But if you start your turn adjacent to an enemy, you can use a move action to get into 'close combat,' in which case whoever has the smaller weapon gets a bonus. (I'm still not sure how unarmed strikes or natural weapons should work. And I think getting into close combat with creatures substantially larger than you should be hard.)
The weird effect of this is that I think now all weapons need to do the same damage. Like make everything a d10. And suddenly I'm developing a whole new weapon system.
Thoughts?