Fenris
Adventurer
I always liked the weapon speeds from the previous editions. The lack of them bothered me in this edition, but I want to do something different. I would like opinions on whether this system would work and whether it is balanced.
Each weapon is assigned an initiative penalty based upon size, weight, and use.
Samples:
Battle axe -2
Warhammer -2
Heavy mace -1
Great axe -3
Long spear -2
Light Flail -2
This penalty can be countered by a characters strength bonus.
This way stronger characters can wield heavier weapons more easily (faster) but not nessecarily more effectively. This does not affect the Dex initaitve modifier which represent how fast the character is but how well a charcter can move a heavy weapon. So a character with a 15 Str (+2) could use a battle axe or a mace without an initiative penalty, but if using a great axe would get a -1 for the weapon. I am inclined to add strength penalties to this since a weak character cannot swing a battle axe as well but is that too harsh?
Each weapon is assigned an initiative penalty based upon size, weight, and use.
Samples:
Battle axe -2
Warhammer -2
Heavy mace -1
Great axe -3
Long spear -2
Light Flail -2
This penalty can be countered by a characters strength bonus.
This way stronger characters can wield heavier weapons more easily (faster) but not nessecarily more effectively. This does not affect the Dex initaitve modifier which represent how fast the character is but how well a charcter can move a heavy weapon. So a character with a 15 Str (+2) could use a battle axe or a mace without an initiative penalty, but if using a great axe would get a -1 for the weapon. I am inclined to add strength penalties to this since a weak character cannot swing a battle axe as well but is that too harsh?
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