No, I didn't end up using casting times.
As far as buying UA/2nd edition books, that's kinda one thing I wish to avoid - if I can do something myself which is essentially the same, why shell out $$ if I don't need to?
I don't really care about whether I am re-inventing the wheel. What I care about is making armour and weapons valuable - let me explain.
There is a standard progression in D&D, which goes something like this:
Start off with mundane items
go up a level or 2
get magic weapons/armour
go up another level
get more powerful stuff
go up a level
get more powerful stuff
etc
I don't want that for my campaign. I want something like this:
Start with mundane items
go up a level or 2
get better mundane items (like fighters going from chain to plate about here)
go up a level
get a magic item
go up a level
etc
I run a low magic setting. This is worked into the milieu - that is to say, there is a reason and a logic behind it. Hence, I need to have degrees of normal items, before I start talking about masterwork and magical items. And this is a way to do it.
It allows players to be rewarded with a suit of armour or a heavy crossbow and think - 'this is very useful', rather than - 'this is merchant fodder'. Also, it makes city guards (you know, the average city guard that I don't want to HAVE TO make level 15 just to scare the adventurers off) wearing plate mail difficult targets for anyone who gets too big for their boots.
I appreciate your feedback - really, I do

But you needn't take it so personally

If it upsets you, and you sit there thinking "this guy is nuts!", then fine - let me be nuts

I just prefer a different way of playing.
Here's a comment from a player from our opening session on the weekend:
"I have to get out of the 3.5 mentality here, don't I?" And he was really happy about that...the comment was in relation to the characters finding some silver pieces - and they didn't even care what was printed on them! I had to PROMPT them to ask - yeah, I could have rolled a spot check - but why should I? If they don't ask, they don't get. So, they received some flavour from the coins - which may or may not be useful....
The point of the story is that the little things often make the difference - you see armour mods as a big thing, I see it as a little thing. And even if it IS a big thing, I NEED it for the style of game I am running. That's it
