Mustrum_Ridcully
Legend
If you run a low magic campaign, it is very easy to have the players use different weapons.
Magic or otherwise special weapons are seldomly found in such a setting, and if you give them out, make them of different types - one finds a MW Crossbow, the other 15 Screaming Arrows +1, another one a +1 shortsword, yet another one a +2 heavy flail. If you start at low level, the characters will have all the time to choose their favourite weapon - if they want to chose them at all, once they know that they can´t count on what type of weapon they´ll find next.
There is no need for "weapon vs. armor" modifiers here.
The main problem in a low magic setting might be adjusting encounters vs. monsters (NPCs are no problem if they use a similar amount of magic items as the characters)...
Magic or otherwise special weapons are seldomly found in such a setting, and if you give them out, make them of different types - one finds a MW Crossbow, the other 15 Screaming Arrows +1, another one a +1 shortsword, yet another one a +2 heavy flail. If you start at low level, the characters will have all the time to choose their favourite weapon - if they want to chose them at all, once they know that they can´t count on what type of weapon they´ll find next.
There is no need for "weapon vs. armor" modifiers here.
The main problem in a low magic setting might be adjusting encounters vs. monsters (NPCs are no problem if they use a similar amount of magic items as the characters)...