RuleMaster said:I've seen in your Word document, that you allow to take certain weapon special abilities, which I consider as magical enhancements (like Flaming Bursts). Would it be unbalancing, if I disallow these?
Spider said:While I really like your system, I have to ask: isn't the fighter already much more deadly with that dagger than the wizard? Imagine a 6th level fighter going up against a 6th level wizard: Fighter gets +6/+1 (with possible weap. spec., weap. focus, armor) vs. +3. Don't the bonus feats, BAB, and automatic proficiencies the fighter gets already represent his ability to fight extremely well? Would this system replace any or all of that?
Macbeth said:This is a really niffty system. I still have a few ideas/questions/whatever that will have to wait until after I get home from class today. Right now, I wanted to ask if you've thought about getting this published? It seems like a really cool system, and I'm sure somebody (maybe even EN Publishing) would at least take it as an article, possibly expand it into a full length PDF.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.