Weapons as special effects

Ive gotta say i love this system. I have a game thats already started but i wish i could get them to use this system instead. Really would allow me a bit more flavor room in my weapons and how i use em. How do you think it would work if a fighter choose ten or so weapons to have under his specialty list and then also have the damage die go down one step for improvised weapons?
Maybe another ten weapons could be chosen at every step of proficiency so by the end they could have 40 they were masters of?
 

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I just would like to know what you think would happen to the balance if at each proficiency level a fighter chose 10 weapons (any at all) to be able to use his full skill with.
 

First off, this is the best radical ideaive seen in a looooong time.

Second, i wish i thought of it

Third, i personally believe that welding a trident and weilding a greatsword are two related but different things

Fourth, i think you should confine the feats to weapon categories (aka swords) but should recieve the lower categories each time the feat is taken
ie: when improved combat proficiency (light swords) is taken, combat proficiency (heavy swords) should be granted as a bonus feat. this shows how techniques are adapted because of insight

or if you dont narrow it down into those categories

then one feat should grant the lower feats for the other two
 

magic_gathering2001 said:
First off, this is the best radical ideaive seen in a looooong time.

Second, i wish i thought of it

Third, i personally believe that welding a trident and weilding a greatsword are two related but different things

Fourth, i think you should confine the feats to weapon categories (aka swords) but should recieve the lower categories each time the feat is taken
ie: when improved combat proficiency (light swords) is taken, combat proficiency (heavy swords) should be granted as a bonus feat. this shows how techniques are adapted because of insight

or if you dont narrow it down into those categories

then one feat should grant the lower feats for the other two

Well, the entire point of the rules, as I understand them, was to get rid of the distinctions between weapons, to generate a sort of cinematic/anime feel.

That said, if you want to adapt the rules that way, modify them and post them! I'd like to see how you treat weapon categories in a system like this.
 

Wow, thanks for the thread necromancy. I never would've seen this deeply awesome idea if you didn't bump it.

That said, I really love this. I'd actually been doing thinking along similar lines, but I never considered anything for wide-reaching as this. Very, very cool. I think I'd do a few things differently in my own campaigns, but this is definitely brilliant.

The whole general idea seems extremely appropriate for Green Ronin's new True20 system, and I think I'm now going to have to try adapting it. I wonder if I can get some distillation of Malhavoc's Book of Iron Might in there, too, without overlap or contradiction. The result would be a beautifully cinematic and flexible combat system.
 

Oberyn said:
I just would like to know what you think would happen to the balance if at each proficiency level a fighter chose 10 weapons (any at all) to be able to use his full skill with.

Hmmm.....I think it'd be best to just go with the all-item-proficiency. If not, I'd use weapon groups from UA rather than individual proficiencies.
 

Okay, as threatened, I'm kinda-sorta adapting this idea for True20. Here's the thread I posted over in the True20 forum.

My goal there isn't to turn every weapon into a Swiss army knife of endless utility, or to give warriors ever-increasing damage capacity (True20 generally doesn't go in for level-based damage dealing/resistance progressions), but to come up with a simple toolbox to let players and GMs make their own mechanically-balanced weapons.
 

WOW.......Pure Genius.

I was working on a similar system that allowed characters of higher levels to do more damage with weapons but this put the skill system to shame!

-Sravoff
 
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Yay GreatLemur! I haven't looked at your stuff yet, but you're trying to combine some of my favorite things in OGL gaming, so you get bonus points wth me right off the bat.
 

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